One of the most surprising aspects of the forthcoming Dragon Age: The Veilguard was the news that we wonât be able to control other party members in the action-RPG. A feature thatâs been core to the previous three mainline entries in the series, its removal has left many wondering what is up. Well, according to Edge, itâs because the actionâs going to be far more intense this time.
Thereâs no question that the Dragon Age games have incrementally moved away from their D&D-inspired origins (pun so very much intended). The first game played a lot like a traditional BioWare D&D game, despite being set in the companyâs self-created universe. You could take control of any member of your party, and pause battles to possess each and decide on their next moves. By the third game, Inquisition, while you could still control other characters, the emphasis had moved much more toward focusing on your main, and much more on the action. It seems that transition is now complete.
Talking to Edge, BioWareâs Corinne Busch told the magazine, âOn the experiential side, we wanted you to feel like you are Rook.â Thatâs the pre-determined main character of Veilguard, albeit one you can design to look how you wish. âYouâre in this world, youâre really focused on your actions,â the gameâs director continued. âWe wanted the companions to feel like they, as fully realised characters, are in control of their own actions. They make their own decisions.â
However, thatâs not the only reason. (And wouldnât be the best one, given how much Iâve bonded with my own character in previous Dragon Age games, to the degree where it just felt wrong to be playing as one of the companions.) Busch also told the UK magazine that Veilguard âis a much higher actions-per-minute game. It is more technically demanding on the player.â Apparently during playtesting, it was found that letting people control the companions âwasnât actually adding to the experience. In fact, in some ways it was detrimental.â
From the early footage, itâs pretty clear that Veilguard is a full-on third-person action game, on top of being an RPG. Which weâre totally down for. But itâs certainly going to be a cognitive shift, losing the ability to direct companion actionsâletâs just hope their AI is up to it.