The final mission(s)
Dragon Age: The Veilguard’s final missions are a kind of greatest hits of BioWare’s best tricks. It’s got everything: unavoidable sacrifice, avoidable losses determined by whether or not you know your team well enough to assign them tasks befitting their talents, and a culmination of all the strategic relationships you’ve built with different factions. It might not be as interactive as Mass Effect 2’s Suicide Mission, but as a series of interlocking decisions bringing you to a myriad of mini conclusions, it far exceeds anything the studio has done in the past 20 years. I was nervous and shaking making those choices, and it’s all portrayed with a level of cinematic finesse that goes beyond anything BioWare’s done before.