The end of Trespasser
I could just throw the entirety of the Trespasser DLC in here and it would be in the running for best “moments” in the series. The final expansion BioWare released for Inquisition in 2015 isn’t just an epilogue for the RPG, but is pretty much the true ending. You say goodbye to all the companions with some silly, heartfelt scenes, engage in some politics, and fight some really memorable battles, but the meat of the DLC is in its final 10 minutes. Solas, the elven apostate who abandons your team at the very end, reveals that he is the Dread Wolf, the trickster god who led a rebellion against the rest of the elven pantheon. He plans to tear down the barrier between the real and spirit worlds, which he believes will revitalize the old world of the elves, granting them immortality once more and destroying everyone else in the process. But you’re given two choices that (before The Veilguard, at least) felt incredibly meaningful as a final word for the Inquisitor: Do you think Solas is beyond saving? And is your organization in a state to fight him? Ultimately, neither of those choices mattered in The Veilguard, despite them being imported into the game at the beginning. But back in 2015 it felt like a victory lap, a final declaration by a character you probably wouldn’t get to play again.