Dota Renders Sure Are Detailed

Illustration for article titled iDota /iRenders Sure Are Detailed

Valve artist Max Aristov shared renders of a couple of Dota character models with a very high polygon count. And even without textures, they look like real-life sculptures or minifigs from a board game, not something from a MOBA.

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Maybe one day technology and PCs will catch up, and instead of the current low-poly models, we’ll have similar depth of detail even in MOBAs.

Here are some highlights and check out the artist’s ArtStation gallery for a lot more:

Illustration for article titled iDota /iRenders Sure Are Detailed
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Illustration for article titled iDota /iRenders Sure Are Detailed
Illustration for article titled iDota /iRenders Sure Are Detailed
Illustration for article titled iDota /iRenders Sure Are Detailed
Illustration for article titled iDota /iRenders Sure Are Detailed
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Illustration for article titled iDota /iRenders Sure Are Detailed
Illustration for article titled iDota /iRenders Sure Are Detailed
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Illustration for article titled iDota /iRenders Sure Are Detailed
Illustration for article titled iDota /iRenders Sure Are Detailed
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Illustration for article titled iDota /iRenders Sure Are Detailed
Illustration for article titled iDota /iRenders Sure Are Detailed
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Illustration for article titled iDota /iRenders Sure Are Detailed
Illustration for article titled iDota /iRenders Sure Are Detailed
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Illustration for article titled iDota /iRenders Sure Are Detailed
Illustration for article titled iDota /iRenders Sure Are Detailed
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To contact the author of this post, write to: gergovas@kotaku.com

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