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Doom, Now With Some 2K Textures

Illustration for article titled iDoom/i, Now With Some 2K Textures

Hoover1979 is working on a texture pack for Doom (and Doom II) that takes the original game’s blurry surfaces and brings them into the 2K generation.

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Illustration for article titled iDoom/i, Now With Some 2K Textures

He’s re-doing everything. Not just the walls, but terminals, windows, skies, the works. Even at this early stage, the results are a lot better than the whole idea sounds on paper.

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Illustration for article titled iDoom/i, Now With Some 2K Textures

He’s not done yet—it’s a lot of work!—but there’s a demo you can try out here.

Illustration for article titled iDoom/i, Now With Some 2K Textures

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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DISCUSSION

Arch3m
Cake Tank!

I find these sort of high-res textures to look a bit ugly on low-poly models (or no-poly, given how Doom’s engine works). It’s hard to describe why exactly, at least for me, but there’s a sort of dissonance between such detailed images and un-detailed environments, and I hate how it looks. I see high-res packs like this for a lot of games, and it seems that the older the game, the worse it looks on them. I have seen some games go all-out and practically rebuild the game from the ground up with such detail in mind, and it looks great, but just a texture swap looks incomplete.

Maybe I’m just being too cynical.