Rockstar's next game looks to be its biggest ever. In fact, it's supposed to outstrip the combined size of the three of the publisher's most massive releases. Some folks worried when they heard about GTA V's size. Would the quality suffer? Would there be enough to do? Sure, there will, says one of Rockstar's co-founders in a new interview. There will be flying. And apparently, lots of it.

Talking to The Guardian, Dan Houser addresses those worries and explains why GTA V is going to be so darn vast:

And space is important, space is a big issue. Some have already questioned why GTA V needs to be so huge. But Houser bats the concerns right back. "We wanted to make a big place, as much as anything, to allow you to fly," he laughs. "A lot of the decisions, we're talking about them here on a philosophical level, but they're also practical decisions, too: we're making a game. You have to understand the medium. On an obvious level we wanted somewhere big so you can fly properly – we have a lot of missions that involve flying, in helicopters or whatever, it was logical. Also, Jet skis work better around LA than they would in New York.


Remember that multiple types of aircraft—a crop duster, fighter jet, private plane and a helicopter or two—have been shown in the GTA V screens and trailer we've seen so far. So, when taken in with Houser's comments, those clues seem to indicate that players will be taking the game's three protagonists up into the air a lot.


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