Tyranny is an RPG that hearkens back to the good old days of games like Baldur’s Gate and Planescape Torment. It’s weird, then, to see it offering mobile-game-like daily rewards for regular play.
- Healing Potion (Fine) - 50% HP
- Healing Potion (Superior) - 100% HP
- Potion of Revival - brings a fallen party member back from KO
- Cairn’s Leaf - +4 Armor, +20% Endurance defense
- Oldwater - +10 Arcane Armor, +20% Magic defense
- Potion of Elemental Barrier - +10 Shock/Fire/Frost Armor, +50 Defense vs. Paralyzed/Burning/Frozen
- Dire Remedy - 120-pt Stasis Shield, +4% Max Health
- Potion of Heroes - +2 to all Attributes
- Scarlet Poison - Poisons enemies on Crit
- Fatiguing Toxin - Weakens enemies on Crit
- Potion of Invisibility
- Skycap - +10 Lore, +10 Magic Skills, +4 Wits
Some people are getting up in arms about this, saying it’s only a matter of time before Paradox starts adding microtransactions and other distracting, irritating elements to this distinctly old-school game. I doubt it, though. Paradox accounts are free, and Tyranny already costs $45. Also, Paradox has offered people rewards for sign-ups with games like Cities Skylines, too. Despite that, they’ve yet to transform into a maniacally cynical mobile game publisher. SHOCKING I KNOW.
I think it’s more likely that they just want to incentivize people to sign up for Paradox accounts. After all, if people are in Paradox’s ecosystem, there’s a higher likelihood they’ll buy other Paradox games directly from the source. Without Steam taking a cut of sales, Paradox makes more money.
The thing that actually gets me about this, is, well, I’m not sure how successful this scheme will be. I’m about eight hours into Tyranny, and while some of the above items are useful, I don’t care enough to sign-up. Some people think they’re seeing smoke right now, and they believe a fire’s right around the corner. All I see, though, is a half-baked idea. But it’s totally free and optional, so no harm, no foul, I guess?