Divekick Is The Smartest, Most Absurd Two-Button Fighting Game I've Ever Played

A fighting game that has only two buttons—and that only has one-hit kills. A fighting game dreamed up as a joke but now targeted for the pro fighting scene. A game that will be playable on PC, PS3 or, most ridiculously, by two players on one PlayStation Vita.


The is Divekick.

It's no joke. Except when it is.

I played it at PAX East in Boston, and you can watch what ensued in the video above.

I dare say that everyone should play this game. Think two buttons are too few? As Adam Heart from Iron Galaxy says, "I don't think it's about buttons. The idea that depth has to be layered behind complexity is false. If you look at the board game Go, it's one of the most timeless, ageless board games. There's one move in Go and that's 'place the token on the board somewhere.' The fun part of a fighting game for me is controlling my opponent, not learning crazy combos."

Follow the game's development on Twitter @DivekickGame. Look for the game on PS3 and Vita, but for PC, they'd like your help to get them added to Steam through Steam Greenlight.

Sadly, these controllers are just for shows like PAX East.

Illustration for article titled Divekick Is The Smartest, Most Absurd Two-Button Fighting Game I've Ever Played


I'm actually quite confused as to why a lot of "fighting game players" have a lot of vitriol to spare for this game. They feel that this game doesn't have enough complexity to be considered a fighting game.

I completely disagree - because at its core, a fighting game is about the marriage of proper execution and head-to-head mind games. Dive Kick has plenty of both in spades, even if it doesn't exactly come in the same package as what we'd expect from fighting games.

A good argument of why it is indeed a competitive fighting game is how most FGC commentators - James Chen and like-minded individuals, have put in quite a lot of work in understanding the nuances of strategy and tactics in this game.