Evidently playtesters of Dishonored took the game a little too literally the first go around, requiring developer Arkane Studios to do a little bit of handholding to get them to complete the missions.

For example, "People would just walk around," Arkane's Julien Roby told Games.On.Net. "They didn't even go upstairs because a guard told them they couldn't. They'd say 'Okay, I can't go upstairs.'"


Let's recap, team, you portray an assassin. This line of work isn't known for asking permission to do things. On top of that, you're an outlaw. That means you have a problem with authority.

Roby said the development team had to make sure the levels were given multiple means of reaching your objective without handholding. But it sounds like, in some cases, the game has to beat you over the head to get everyone to understand. Hence strolling into a room and everyone saying you should go upstairs, despite what that guard told you.

"We found that if we don't give a little information, people just get lost and don't know what to do," Roby added. "So we tried to add this element that gave just a hint, to help a little."

Dishonored Interview: Arkane on stealth, AI, player choice and much more [games.on.net via LazyGamer.]