Did Curt Schilling Try to Save 38 Studios with 3,000 Gold Pieces?

Illustration for article titled Did Curt Schilling Try to Save 38 Studios with 3,000 Gold Pieces?

The Boston Globe yesterday reported something rather fitting about 38 Studios, the defunct maker of the RPG Kingdoms of Amalur: Reckoning. Curt Schilling, the studio's founder, posted $5 million in actual gold coins to secure a loan to stabilize the company back in February.


That's right. One-ounce gold pieces—"some 200 pounds of South African Krugerrands, Canadian Maple Leafs and American Eagles," says the Globe, according to financial documents filed in Massachusetts.

The Globe says that Schilling is the only debtor on the document, which doesn't list the purpose of the loan, but notes that Schilling said he'd personally guaranteed $12 million in loans as part of a $50 million investment he'd made in his business.

38 Studios went bust in May, at the center of a political brouhaha involving the sizable tax credits Rhode Island gave the company to get it to locate in that state. All of the studio's staff, which hadn't been paid since the end of April, were laid off May 24.

Curt Schilling put up $5m in gold as collateral for loan [The Boston Globe. h/t Wizzard419]


General McFist

This stuff still makes me sad. :(

I was rooting for them the whole way. I was excited about this new studio's first game in KoA and I got my friends looking forward to it. Told them it was coming from Curt Shilling's game studio. At that point they would ask if it was the same, baseball-playing Curt and I, of course, would tell them they were correct.

'That is awesome!' was generally the response.

I was bragging to them about how great this game would be. It would be a blockbuster. One of the games I was looking most forward to. I would rant about how 38 Studios were crafting a gem. They were creating the game that the Fable sequels should have been. I read every article I could find about Kingdoms of Amalur.

I was ecstatic when the demo was released.

I got to see how great I believed it was. I played the entire 45 minutes I believe was allotted and I enjoyed every second of it. I loved the art style. I loved how huge the environments were. The combat was so fluid to me, and i only wished there could be more combos. However the hammer and I were friends and we killed many foes together, no problem.

I knew I would love the full game; I would be infatuated with it and want to play no other. Then I pre-purchased it on Steam and did not doubt for a second that it would be successful. I went back and grinded the demo, this time on 360, seeing how far I could get in the time I had. I still managed to do about the same and, yet, it didn't get old.

BAM! Release day! I waited eagerly til 2am so I could play the game. Blew through the intro. Got to the first small village. Started aiding the townsfolk. Made it past where I had to stop on the demo.

Still loved every second of it. Loved the action. Couldn't wait to get further into the story. There were so many sidequests that I had to keep myself focused on the true cause. I had to maintain control and complete some of the main quest first before catering to the other NPC's needing my aid...

Then ... it was gone.

It become lost in a sea of other games I had yet to play as my backlog had become a towering monster over my gaming. I picked up my 360 controller and started picking up where I left off on games.

Mass Effect 3 then released. I had to play it. I loved the series since Mass Effect 1. Then I picked up Civilization 5, finally. I began to play it all the time.

More games. I can barely keep up. I fire up Steam. Go to my Library.

Kingdoms of Amalur. It sits there, highlighted. Staring at me.

It gives me the puppy dog eyes about what could have been. How I should have kept playing it and forgone Mass Effect 3 and other games that drew away my attention. I feel like I failed it somehow.

Maybe if it weren't released in February it might have succeeded and kept 38 Studios and Big Huge Games alive. Maybe if I had more time to play it, it wouldn't have failed. Or if a lot of people didn't think it was overly bland and mediocre...

So many if's and coulda-woulda-shoulda's....

But my love for Kingdoms of Amalur still remains strong.

Thanks Curt, 38 Studios and Big Huge Games. I love your game and it is one of my favorites.