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Destiny, Sans Scenery

Fine ArtFine ArtFine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some art you’d like to share, get in touch!

Richard Lico is a principal animator at Bungie, meaning he’s one of the main guys to thank for just how smooth and sexy so many of that game’s moves look.

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You can see showreels of Richard’s work below, and at his Vimeo site.


Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line!

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DISCUSSION

For all that people like to rag on it for X, Y or Z reason, it is legitimately one of the better games of the last couple years.

I say this as a guy who has put in *a lot* of time into it, despite all the issues they’ve patched.

It’s *absolutely gorgeous*, and fun to play around in. Any issues are related to mechanics, and sometimes server reliability.

I get why they didn’t make that decision, but some amount of terrain destructability would have given much more life to the game.