Despite the Trash Talk, No Taunt Button in Rogue Warrior

Illustration for article titled Despite the Trash Talk, No Taunt Button in Rogue Warrior

Rogue Warrior seems to be tapping into a feature-set perfected by 50 Cent: Blood on the Sand: Profanity.

As with Blood in the Sand, Rogue Warrior is chock full of four-letter words and profane trash talking. But unlike 50 Cent, Richard Marcinko's character is on auto pilot when he cuts loose with colorful phrases.

I asked Aeron Guy, senior producer at Rebellion for the game, if they planned on kicking the cussing up a notch and, as with Blood on the Sand, allow it to not only spice up the conversations, but impact score.


No, not really.

"We tried to keep them triggered to what's going on in the game," he said. "It always raises a smile when he does one of his lines. He has some fantastic sayings."

It's too bad, because I think the ability to earn cash by taunting your opponents during a kill is highly under-utilized.

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My worry about catchphrases is that you will hear them again and again.

I think WANTED: Weapons of Fate actually did catchphrases quite well, integrating them into frequent, short cutscenes.

Cathphrases would only work if they wrote like, 100 of them and they never repeated. If they were smart, they would comb through the books for those 100.