If Dead Space is to be remembered for one thing, it should be its navigation system, where pressing a button triggers an illuminated "path" in the game world showing you your destination. I don't know if it was the first game to do this, but it was certainly the first to do it so prominently/so well.
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That system is now working, albeit in a very crude form, thanks to work done by MIT's Media Lab, which using a phone and a projector has built an in-house guide to...everyone's desk.
While the walking around bit isn't as nice as video games have managed, the way it changes when you point it at a door is a great idea that developers should totally steal.
Guiding Light brings video game-style navigation to the real world [The Verge]