The official Twitter account for Team Ninja, developers of the recently released Dead or Alive 5: Last Round, is a complete trainwreck right now. In a variety of languages, nearly every tweet is warning players of some bug or glitch currently plaguing the fighting game. Where do we begin?

As reported on Friday, the game's freezing on Xbox One when throwdown challenges are on. This has not yet been fixed, and Team Ninja's own recommendation is to turn off throwdowns.

MadCatz fighting sticks for Xbox One aren't working with the game right now. In a statement to Eurogamer, MadCatz pointed the finger at Team Ninja, but said it was working with them:

"It should be noted that controller compatibility is something that is largely out of our hands and needs to be implemented on the developer side. Now that this issue has been brought to all our collective attention, we will do everything we can on our side to ensure that our FightStick will offer full compatibility with the game. It is our understanding that at this time NO specialty controllers / arcade FightSticks from other manufacturers will work on the Xbox One version of DOA5: Last Round. Please continue to check Mad Catz social media for further updates."

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In this case, if you've downloaded a recent title update for Dead or Alive: Last Round on Xbox 360 but haven't installed certain pieces of the game's DLC, your save data can disappear. Yikes.

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Anyone playing the German, Italian, French, or Spanish versions of the game is incapable of finishing the game's tutorial mode right now. You could try, of course, but the result would be the game crashing and your save data erupting in virtual flames. So maybe hold off for a bit.

Team Ninja does have a temporary solution, though!

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Just, you know, play the game in a different language! Voila!

What's featured on Twitter doesn't even include all the problems facing the game on different platforms. The company published a FAQ with known issues that mostly promises patches.

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I sent an email to Team Ninja this morning to check on the status of these various issues, but have not yet heard back. Hopefully, patches start rolling out pretty soon to improve the game.

You can reach the author of this post at patrick.klepek@kotaku.com or on Twitter at @patrickklepek.