Dead Or Alive 5 Explores the Ancient Ninja Art of Exploding Cars

This extended look at "pre-alpha" gameplay from Dead Or Alive 5 shows that Team Ninja's next fighting game is completely 100% batshit crazy. This—the huge explosions, fireballs and mass destruction—must be the "fighting entertainment" concept they're talking about.


If this looks a tad familiar, it's the follow-up to our first look at DOA 5, revealed at this year's Tokyo Game Show. It's more Ryu versus Hayate combat, with nary a hint of the buxom Dead or Alive ladies you might want to see beating each other up. But, hey, crazy fighting game chaos!


Dead or Alive 5 is slated to explode a bunch of cars, buses and, presumably, red barrels on the PlayStation 3 and Xbox 360 sometime in 2012.

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So there's a ridiculous amount of staged, environmental interactions. What else ya got? Canned set pieces don't mean shit in a fighter, and I'd imagine it gets tedious as fuck after you've had to stop mid-match to watch a guy go flying into a car for the 1000'th time. Mechanically, what's new? I see some flashy new moves, but not much in the way of depth. DoA has long had a skill cap so low an infant could master the game within a week. So while the cinematic levels do look quite amazing, I'm more interested in knowing they've raised the bar to be on par with other games in the genre.