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DayZ Celebrates First Birthday, Updates Plans for 2015

While
DayZ itself will be turning three years old in about a month (the ARMA 2 mod came out in January 2012), its standalone release celebrated its first birthday just yesterday. To honor the anniversary, the dev team released a retrospective video and updated DayZ’s development roadmap for 2015.

The clip clocks in at four and a half minutes, and features creator and ex-project lead Dean Hall along with producer Brian Hicks. It’s basically a history lesson centered on the
DayZ standalone that talks about the events leading up to the release, the early days, the role of the community, and so on. I don’t play DayZ, but it even gave me warm fuzzies.

As for the development roadmap, it’s not all that different from
the one they released in November. The new additions include improved cooking/horticulture and an advanced anti-hack system in Q1, world containers and a new physics system in Q2, and advanced communication in Q3. Here’s the whole thing:

First Quarter

Basic vehicles

Advanced loot distribution

New renderer

New Infected AI

Basic stealth system (infected and animals)

Diseases

Improved cooking and horticulture

Advanced anti-hack system (Dynamic BattlEye)

Second Quarter

Advanced vehicles (repair and modifications)

Advanced animals (life cycle, group behaviour)

Player statistics

New UI

Player stamina

Dynamic events

World containers

New physics system

Third Quarter

Traps

Barricading

Character life span + soft skills

Animal predators + birds

Aerial transport

Console prototype

Advanced communication

Fourth Quarter

Animal companions

Steam community integration

Construction (base building)

Beta version

One Year of DayZ [Official Site]

Questions? Comments? Contact the author of this post at andras-AT-kotaku-DOT-com.

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