While
DayZ itself will be turning three years old in about a month (the ARMA 2 mod came out in January 2012), its standalone release celebrated its first birthday just yesterday. To honor the anniversary, the dev team released a retrospective video and updated DayZ’s development roadmap for 2015.
The clip clocks in at four and a half minutes, and features creator and ex-project lead Dean Hall along with producer Brian Hicks. It’s basically a history lesson centered on the
DayZ standalone that talks about the events leading up to the release, the early days, the role of the community, and so on. I don’t play DayZ, but it even gave me warm fuzzies.
As for the development roadmap, it’s not all that different from
the one they released in November. The new additions include improved cooking/horticulture and an advanced anti-hack system in Q1, world containers and a new physics system in Q2, and advanced communication in Q3. Here’s the whole thing:
First Quarter
Basic vehicles
Advanced loot distribution
New renderer
New Infected AI
Basic stealth system (infected and animals)
Diseases
Improved cooking and horticulture
Advanced anti-hack system (Dynamic BattlEye)
Second Quarter
Advanced vehicles (repair and modifications)
Advanced animals (life cycle, group behaviour)
Player statistics
New UI
Player stamina
Dynamic events
World containers
New physics system
Third Quarter
Traps
Barricading
Character life span + soft skills
Animal predators + birds
Aerial transport
Console prototype
Advanced communication
Fourth Quarter
Animal companions
Steam community integration
Construction (base building)
Beta version
One Year of DayZ [Official Site]
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