While developer Sucker Punch Productions celebrates the massive success ofGhost of Tsushima, which recently sold more than eight million copies, not everyone is reveling in the excitement. Case in point: Former Bend Studio director Jeff Ross, who used the opportunity to take a stab at Sony for how it handled the reception of the open-world zombie game, Days Gone
Ross took to Twitter to air out some grievances, particularly regarding the sales of Days Gone and Ghost of Tsushima. See, with Days Gone having been out for approaching three years now, the game has sold more than nine million copies to date, especially with its PC release on May 18, 2021. Unfortunately, Ross said âlocal studio managementâ made Bend Studio âfeel like [Days Gone] was a big disappointment,â despite the game selling well. Even before Ross left Bend Studio at the end of 2020, Days Gone wound up selling the same 8 million Ghost of Tsushima recently has.
At the time I left Sony, Days Gone had been out for a year and a half (and a month), and sold over 8 million copies. It's since gone on to sell more, and then a million+ on Steam. Local studio management always made us feel like it was a big disappointment. #daysgone #PlayStation https://t.co/KMZr2pGe9r
— Jeff Ross (@JakeRocket) January 5, 2022
Weâve reached out to Sony for comment and will update if we hear back.
Many in Rossâ mentions think the determining factor for Sony positioning Days Gone as a âbig disappointmentâ was its score on Metacritic, a review aggregate site that collects critic and user scores from across the internet. Looking at Days Gone and Ghost of Tsushima, itâs clear the latter reviewed much better, withGhost of Tsushima receiving a score of 83 and Days Gone a 71
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According to BenjiSales, a YouTuber who focuses on gaming industry sales, Days Gone was the best-selling PlayStation 4 exclusive on PSN in 2019. It also made the top 10 best-selling digital games of that year, despite Sony allegedly refusing to âdo PRâ on the gameâs sales success. And even though it was a commercial success, Bloomberg reported in April 2021 that Bend Studio couldnât get Sony to pick up a Days Gone sequel pitch.
Iâve got some ideas for why that is, having played both Days Gone and Ghost of Tsushima, but my best guess is that Days Gone just wasnât fun. It wasnât an enjoyable experience to sit down and play. The controls were clunky and cumbersome. Hunting resources was a chore. I enjoyed riding the motorcycle in the beautifully apocalyptic Oregon, but the novelty wore off after incessantly running out of gas. And on top of all that, Days Gone dropped in an oversaturated genre, whether thatâs open-world games, zombie survival games, or both. Wrong place, wrong time.
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When asked if there would ever be a Days Gone sequel, Jeff Ross reiterated one âwonât happen anytime soonâ but that fans should never say never. Ross told another Twitter user that the reason the sequel pitch got canned âwasnât ever explained well.â All will likely get covered later today when Ross appears on David Jaffeâs podcast at 7 p.m. ET.
Update, 1/7/21, 3:05 p.m. ET:
Some are calling into question the veracity of former Sony Bend Studio director Jeff Rossâ claims that Days Gone had sold 8 million copies following his appearance on David Jaffeâs podcast yesterday discussing the gameâs sales.
According toPushSquare, Rossâ indications that the open-world zombie game had sold roughly 9-10 million copies isnât entirely accurate. Speaking to Jaffe, Ross revealed that he based those figures on the now-defunct site Gamestat, which tracked PlayStation trophy data to estimate the number of players a game has.
âWhere I got my data from, I had access to a lot of telemetry, and I could see stuff and when we were at 5 million copiesâwhen we were announced at 5 million copiesâthe telemetry data was at 5.8 [million],â Ross told Jaffe. âThere are basically resells or shared discs. I was actually using an external websiteâI think theyâre offline nowâbut they were using trophy data and it lined up with our internal telemetry data so for me, itâs like, âgood enough.ââ
Interestingly enough, as bothGame Informer and PushSquare pointed out, used copies of Days Gone, the PS Plus version of the title, and other rentals all contributed to the sales figure of âover 8 millionâ Rosstweeted about earlier this week. In other words, new players earning PlayStation trophies do not necessarily represent new game sales.
Ross also explained what he meant by âlocal studio managementâ when saying people found Days Gone to be a âdisappointment.â It turns out that it wasnât PlayStation or Sony, but instead upper management within Bend Studio. Itâs entirely possible Days Goneâs sales are lower than the 9-10 million Ross mentioned, but either way, Sony still skipped a Days Gone 2. Ross also told Jaffe thatSony passed on an open-world Resistance reboot
Despite all of this scrutiny, Ross still âstands byâ the initial figures