Bartending for a delinquent cast of sci-fi characters, it turns out, is the ideal way to world-build a dystopian visual novel/game. VA-11 Hall-A, released yesterday on Steam, offers players the chance to serve up noxious drinks to the sketchy citizens of Glitch City, circa 207X A.D., the kind of place that would star as the background for a sci-fi blockbuster. The game is a must-buy for fans of interactive fiction, stylized retro games, cyberpunk and girls with cat earsājust about everybody, right?
Itās a brilliant experiment in storytelling that, somehow, developer Sukeban Games (ādelinquent girlā in Japanese) seriously undersells. Billed as a āwaifu bartendingā point-and-click, perhaps a desperate appeal to the otaku community, VA-11 Hall-A is less akin to a moe harem anime than it is comparable to a self-mocking William Gibson novel.
VA-11 Hall-Aās world is gleaned through patronsā over-the-bar confessionals. In the new game, you are Jill, a spacey bartender with little ambition and a great deal of patience for the insane sequence of characters who wander in. Your city is a bleak tax haven overrun by criminal corporations. Nanomachines programmed for mind-control influence human motives while, a green-haired girl in a mech suit explains to you over a cocktail, the White Knights enforce the law. VA-11 Hall-A, nicknamed Valhalla, is a piss-smelling bar (patrons say) near the cityās slums. Itās where you work.
Like all the best science fiction, VA-11 Hall-Aās enchanting setting fuels playersā momentum through the gameās first few hours. True to genre-defining books like Neuromancer, writer Fernando Damas doesnāt spoon-feed you context. It reveals itself through proxies. At Jillās apartment, players can navigate a news app on her smartphone, which offers bleak but humorous vignettes of 207X A.D. There, entertainment consists of āa massive stage show about a Cyborg fighting terrorism while wearing heels.ā You can mull around Jillās apartment or go shopping, wasting her money on Holo-Plants and Megachristmas trees before heading to the bar, the main setting for the gameās action.
At Va-11 Hall-A, neon-haired anime patrons pitch topics from the ethics of gossip journalism to father-daughter role-play (eww). Regulars return every now and then to buff their storylines and check in. Uniformly, I was delighted by the gameās character designs: A side-eyeing man with slicked-back pink hair who orders a āBig Gut Punch,ā a super-advanced AI sex worker. Although patrons consistently criticize the barās cleanliness, drinks go for about $160 a pop, reflecting greater class conflicts in Damasā dystopia. Yet somehow, everyone from gritty hackers to media moguls finds their way to you.
Players arenāt offered dialogue choices, which would be annoying if the scripted conversations werenāt so dynamic. The main game mechanic is making drinks: You just drag and drop esoteric ingredients like āFlanergideā and āPwd Deltaā into a shaker and hit the āmixā button. Itās surprisingly relaxing. Like in real life, patrons are occasionally too lazy or messed up to know what they want to drink, prompting you to rifle through the recipe book and guess. Whatever cocktail you choose can affect the trajectory of your conversation with them, leading them to praise or denigrate your bartending skills. At the end of day, if youāve done well, youāll earn cash, which you can blow on a few more hologram ferns.
You can also load songs into VA-11 Hall-Aās jukebox, which is stocked with nearly an hour of glammy techno that is 100% my new favorite writing music.
The gaming aspects of Va-11 Hall-A serve primarily to break up its engrossing dialogue sequences. I felt compelled to play longer than I would less substantive point-and-click adventures because I wanted to tie together the gameās branching strands of information. I wanted to get to know this world and its inhabitants. Even the drinks serve as a channel for Va-11 HallāAās world-buildingāthe description for ābeer,ā which in 207X is served up as some mutant cocktail, reads, ātraditionally-brewed beer has become a luxury.ā To add depth, a few real-life cultural phenomena make appearances, like the idol Kira Miki (Hatsune Miku?) and āSoCal Justice Warriors,ā a āmafia-vigilante group that runs around solving crimes in swimsuits.ā
The best analogue to this game is probably MidBossā Read Only Memories, last yearās cyberpunk point-and-click mystery with a sassy cast of characters and a synthy soundtrack. The games both take their visual inspiration from pixel-forward retro Japanese adventures with blocky typefaces and bold colors. But unlike Read Only Memories, VA-11 Hall-Aās dialogue sequences never threaten monotony. Itās deep, for sure, testing playersā capacity for empathy and understanding, even when evil-reading characters describe their somehow sympathetic worldviews to you. For example, the pink-haired freak who asks whether youāve faked an orgasm, miraculously, comes off all right by the time he pays his tab. At one point, your new AI sex worker friend cheerfully describes a client who, every year on his dead daughterās birthday, pays her to role-play his daughter. Super gritty. For Sukebanās second game (the first was a full-blown visual novel), VA-11 Hall-A is wildly impressive.
So, sure, you bartend for a lot of cute anime girls. One even has cat ears. But if youāre playing Va-11 Hall-A for the waifus, youāre missing the point.