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Crazy Guy Builds Awesome Instrument To Rethink Super Mario

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Meet Chris Novello, alias Paper Kettle, who shows in the video above how he can manipulate Super Mario on the NES with his glitch instruments. The smaller one is a USB device with arcade buttons called Illucia made by the man himself, and the other, multitouch thingy is a Soundplane.

The technical details on the codebending are described in detail on Paper Kettle's channel:

I begin by playing the game as one normally would, just using buttons on illucia.. but I also have access to the game's memory, so I use the Y axis on the Soundplane to alter the value in the memory address that determines Mario's Y position onscreen. This is how I make Mario fly and hover during the playthrough.

Also, before I start playing, notice that I flip a switch on illucia. This triggers recording — not video, but actually recording the entire memory state of the NES for each game frame. Because I'm saving the game ~30 times a second (and keeping log of all saves) I'm able to go back to any moment in Mario's life. Sort of like a Super Mario time machine.

So then I use the X-axis of the Soundplane to sweep through the timeline of Mario's universe. Not only that, but the Soundplane is multitouch, so I use a second finger to specify start and endpoints in a playback loop. This is similar to the way samplers and granular synths work, but for recordings of the entire memory state of the NES rather than audio data.

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Make sure to watch the whole video, it gets crazier as Mr. Novello sends more and more data from the Illucia to poor Mario's world.

Super Mario spacetime organ (illucia & soundplane) [Vimeo]