Are graphics this realistic actually possible in a modern-day video game? According to the people behind the much-ballyhooed Infinite Detail technology, we'll get the chance to find out soon.
You may remember hearing about the Infinite Detail graphics engine from Australian tech company Euclidean a few years back. The main idea behind the engine is that it would be rendering graphics via miniscule floating points, instead of polygonal models, resulting in incredibly detailed art assets.
Two new videos from Euclideon show off real-world environments that they say are captured with their Solidscan technology.
solidscan® takes an ordinary laser scan and enriches its resolution by around 200 to 1000 times, The data compresses down, and runs in Euclideon's Unlimited Detail engine, using Unlimited detail's streaming system - loading scenes in less than a second.
If you would like to make real copies of the real world please contact Euclideon for more information on solidscan®
While it definitely looks impressive, some folks may remember that Euclideon's previous boasts had Minecraft creator Markus "Notch" Persson calling Infinite Detail a scam. Two years after doubling down on its claims that their tech would revolutionize how games would be made, Euclideon laid off a significant number of staff last June.
For video game enthusiasts, the most noteworthy part of Euclideon's re-emergence is the statement—in the YouTube description of their most recent video—that they'll be releasing two games using the Infinite Detail engine in 2015.
Euclideon will be releasing two games in 2015 using this technology.
Euclideon is currently open for investors in its games division, if you are interested please contact us.
If these games come out, they might finally put the doubt swirling around Euclideon to bed. And if those games don't come out, then the same questions about what the company can deliver will linger.