Comic Artists Signed For Army of Two Morality Cut Scenes

Illustration for article titled Comic Artists Signed For Army of Two Morality Cut Scenes

Comic book illustrators Chris Bachalo and Jock will be creating "dramatic in-game sequences" to highlight the moral choices found in shooter Army of Two: The 40th Day.

In the game, due out this winter for the PSP, PS3 and Xbox 360, soldiers Salem and Rios have to make moral choices cooperatively that affect the pair as a team. Each moral choice, EA says, "sets players on a course that affects the gameplay and direction of the storyline."

Bachalo and Jock will be illustrating the long term impacts of those "morality moments."

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Illustration for article titled Comic Artists Signed For Army of Two Morality Cut Scenes

"These new morality choices are an innovative new feature that we believe will give a new layer to the cooperative experience in the game. Chris and Jock's work give players' decisions real weight and resonance," added Alex Hutchinson, Creative Director, EA Montreal.

Chris Bachalo has worked on Sandman, Batman, Incredible Hulk, and Uncanny X-Men. He is currently working on The Amazing Spiderman. Jock is best known for his work with writer Andy Diggle on Vertigo's The Losers and the DCU's and Green Arrow: Year One. He also illustrated covers for several DC Comics titles including Batman, Nightwing, Catwoman, Azrael and Scalped, as well as Marvel Comics Thunderbolts and Dark X-Men.

"Chris and Jock are amazingly talented artists. We're excited that they have been able to contribute these evocative illustrations to depict the long-term consequences of the players' key moral decisions," says Reid Schneider, Executive Producer, EA Montreal.

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DISCUSSION

Kenshi_Ryden
Kenshi_Ryden

This really pisses me off. InFamous's falling point is it's awfully done moralioty system, and it looks like the 40th day is jumping on the pointless bandwagon. The way to give the freedom of choice is not to channel the player down an A or B path, and not to draw attention to it, but to let the player discover it themselves.

InFamous stops time and shows you all the ingredients to the equation: making it totally contrived and artificial. If you just continued to run around as normal and it was up to you to help people or kill people, it would be far more fluid, natural, and believable. So many games are falling into this now. I can't stand it. I love inFamous and Mass Effect and all these games, but the arbitrary morality systems are just no good.