Come Back To EverQuest, Play For Free

Illustration for article titled Come Back To EverQuest, Play For Free

Former EverQuest players, Sony Online Entertainment would like you to return to your roots. It's announced a new program called "Living Legacy," through which EQ subscribers with inactive accounts who left with all their bills in order can come back from now until the end of July - totally for free.


Returning players also get the EverQuest II: Rise of Kunark compilation plus bonus items at no cost, and they can keep it all if they convert to a paying subscription, and current players who bring in a friend get free game time when their subscription runs out.

SOE's also planned events and content for current and new players aimed at commemorating the games' almost ten-year lifespan. Hit the jump for the full announcement.


SAN DIEGO, CA – June 2, 2008 – The EverQuest ® franchise, the groundbreaking, award-winning fantasy series that redefined massively multiplayer online (MMO) video games for a generation of gamers around the globe, is bringing a near decade of success back to millions of fans with a new Living Legacy program from Sony Online Entertainment LLC, which will feature in-game events, promotions, game updates and more.

Living Legacy, announced today, is a brand-new initiative aimed at the millions of players who have experienced the vast, engaging online worlds of EverQuest ® (EQ) and EverQuest® II (EQII) since the original EQ game was launched in 1999. The celebration starts today and continues through the end of September. As part of the promotion, both EQ and EQII subscribers with inactive accounts who left in good standing will be able to log back in to the games and play for free until the end of July.

"The EverQuest franchise has touched so many lives since the launch of EverQuest in 1999, and with the 10th anniversary of EverQuest just around the corner, we felt it was the best time to give back to all the players who made it the cultural phenomenon it is today," said John Smedley, president of Sony Online Entertainment. "We are grateful for the continued support from our legions of fans and are extremely excited about the groundswell of interest surrounding Living Legacy."

While the Living Legacy program is aimed at former EQ and EQII players, the program also offers a perfect way for new players to experience the world of Norrath. Nostalgic NPCs and group PvE encounters, as well as brand new raid content, will commemorate EQ's hardcore heritage. The program features bonus XP weekends, several live events, new content updates and the introduction of new zones all taking place in EQII. Returning EQII players will also be able to experience Rise of Kunark, EQII's fourth expansion, which just became the game's best-selling expansion of all time.

Key features of the Living Legacy program include:

* All qualified returning EQ players will receive the EverQuest Secrets of Faydwer all-in-one compilation and bonus in-game items at no additional cost.

* All qualified returning EQII players will receive the EverQuest II Rise of Kunark all-in-one compilation and bonus in-game items at no additional cost.

* All software provided during the promotional period will be credited to any EQ or EQII account that is converted to a valid, paying monthly subscription.

* Current EQII players who recruit a friend to play the game who converts to a valid subscription will receive free gameplay-time added upon conclusion of their then-current subscription .

In the spirit of honoring the players, the Living Legacy program is supported by an online and print advertising campaign that features real EQ and EQII players.

For more information on the Living Legacy program or to reactivate your account, log onto



I still play EQ regularly, and my posting name here is actually my EQ character's name. I canceled my EQII subscription though, so I'd love to revisit my character who I haven't played in two years.

People talking about addiction are right though. As a raid leader, I feel obligated to my guild. If I miss a day of raiding, I am worried about my guild, because I'm not there to help keep things moving along.

While I love the guild and the people I've met, and have no intention of quitting any time soon barring real life issues, I think it's a dangerous way to engineer games. Needing 54 or nearly 54 real life people to accomplish goals in a game is a unique thing... but it can easily become a dangerous addiction, and in Everquest accomplishing raid goals requires massive coordination of real life schedules.

I have a ton of fond memories of my time in Everquest, and I hope to create many more. All good things must come to an end some day though, so some day in the future I don't think I'd play an MMORPG again, or at least not one so taxing on real life as Everquest. I wouldn't give up the time I've played, and I don't want to quit now, but I'm smart enough to know I spend way more time on Everquest than I should, and play video games more than I ever did before starting... and play any other video games less than I ever did.

It's a very scary thing when your main character's played time reaches over 365 days... and you have an alt that has over 30 played days.

With the success of World of Warcraft and the demise of Vanguard that old style of MMORPG is going to be a thing of the past. For now, I'll enjoy it while it lasts though, despite the real life commitment it takes of me (some 30+ hours a week as a raid leader in my guild).