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Ch-ch-ch-ch-Changes for Xbox Live Indie Games

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To ring in the new year, the folks behind the Xbox Live Indie Channel has announced a few changes. The changes will allow for submission of larger games, new price points, and a new maximum number of titles per developer.

From the official XNA Game Studio Team Blog:

Higher maximum CCGAME size

Since the start of Xbox LIVE Indie Games, CCGAME bundles submitted for Xbox LIVE Indie Games were limited to a maximum size of 150MB. We've heard all the great feedback on this subject and today we are pleased to inform you that developers are now able to submit CCGAME bundles up to 500MB through App Hub for publishing on Xbox LIVE Indie Games.

New limit for 80 point games

Another area we're adjusting today is the requirement that titles larger than 50MB be priced at either 240 or 400 points. After raising our maximum size we've decided to also raise this limit. Starting today you can apply the 80 point price to any game with a CCGAME size under 150MB, which is three times the current limit of 50MB.

More titles per developer

The last change affects a fewer number of developers, but we still believe it's an important update. Originally developers were limited to just eight titles on Xbox LIVE Indie Games. When Creators Club became App Hub, we raised the limit up to ten. We're happy today to let you know that we're again raising this limit up to twenty titles per developer.

They go on to suggest visiting their forum thread on the topic if you have any questions and comments.

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As a note/disclosure, Kotaku runs a "Kotaku's Favorites" pane on the Indie Games dashboard. We apologize that we won't be updating it until late in the month, after which point we'll be updating it on our usual schedule. We've been a bit delayed by our own ch-ch-ch-ch-changes, dontcha know.

Happy new Year Xbox Live Indie Games! [XNA Game Studio Team Blog]