Capcom Japan Says Mega-Man Creator Quit To Create More Games

Illustration for article titled Capcom Japan Says Mega-Man Creator Quit To Create More Games

Keiji Inafune of Mega-Man and Dead Rising fame made no secret that he hated his job. Late last week, the game designer finally left Capcom, a company he worked at for 23 years. The developer's Osaka headquarters says why.


"Due to the sudden upheaval in the market, it seemed necessary to drastically reform our game development structure," Capcom stated at a recent financial meeting. "During restructuring preparations, Inafune made a request to continue working in the role of a game creator."


According to Capcom, the company accepted his request. By doing so, this meant Inafune would be continuing as a game designer instead of a game exec. While at Capcom, he worked as the head of research and development.

Inafune wanted to create his own subsidiary-type company so he could have a more hands-on approach to game development. Capcom passed on this proposal, resulting in him leaving the company.

In much of his recent interview, Inafune discussed how lazy developers are — even going as far to compare the Japanese industry to a communist country. He also mentioned how execs do not seem interested in creating games. That, of course, is not unique to Japan.

Capcom USA's comments regarding Inafune's departure can be read here.


2011年3月期第2四半期決算説明会 質疑応答概要 [Capcom]

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No executives want to make games. They want to make money.

Is this coming from the same guy who said this:

"When you looked over the games that came from Clover Studios, why do you think that audiences didn't respond to those games, Okami and Viewtiful Joe in particular, which got excellent reviews?

Perhaps I might get into trouble if I say this in front of people from the mass media. Games are not a work of art. It's actually a product. If we think of it as a work of art, then... when we think about Picasso and Van Gogh's paintings, the end result is beauty, so it doesn't matter if you sell it or not. However for games, it's a product. It is a commodity. The producer has to think about that.

Okami and Viewtiful Joe, I think, are wonderful games and because they are wonderful games I think, the job of the director was fantastic. But the producer didn't do his work. The producers work is to make the team make good games and then sell those games. The producer has to do the promotion. They have to think about the promotion. The producer has to take those good games and think about how to deliver it to as many users as possible. Certainly to get good reviews is part of his job. However, the producer has to make sure the game sells [on par with the review]. I think the producer dropped the ball there. Capcom said they would do it, but Clover said "Oh, we'll do it ourselves." And I think this was a failure.

Great directors may exist in great numbers, however, if you don't have a good producer it won't lead to sales. And I think this Clover Studios example is a really good example of that."

That's why people have been giving him shit.