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Can Rift's Player-Versus-Player Revamp Save it From the Oncoming Storm?

Trion World's MMO rift has done well enough for itself, but with Tera underway and The Secret World and Guild Wars 2 looming, they've got to be feeling some heat. Can the newly-revamped three-faction Conquest system keep folks playing?

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I'm not quite sure. I mean, Rift is a solid game with plenty of character options and tons of things to do, but it lacks personality. I'm not sure the solution to such a problem lies in transforming the two-faction conflict the game shipped with into something more akin to what's went on in Dark Age of Camelot or the upcoming The Elder Scrolls Online.

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'Or maybe this is exactly what Rift needs. This, and German subtitles.

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DISCUSSION

i played rift and i loved it for those 2-3 months i played content uppdates where frequent, the game was actually hard and i would say gameplay wise rift > WoW. but wow har character and a reason to give a shit about everything happening. while rift dosen't.

the main reason i stoped playing rift is that you hit this brick fucking wall where the game wants you to grind 3 dungons over and over and over untill you get every single tank part inorder to be able to tank hard mode bosses. also this issue only existed for the tank and the only thing they needed to do inorder to fix this was add crafting tank gear. i said it in the forums but nobody lisend. when i stopped playing it was we got 4 ppl now all we need is the tank and finding that tank would take an hour sens to be able to start tanking was so hard to do