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Terminal

Image: Activision / Call of Duty Wiki
Image: Activision / Call of Duty Wiki

Terminal is modeled after the infamous No Russian campaign mission from Modern Warfare 2, and debuted as a multiplayer map in the same game. It’s set both inside and outside of an airport terminal, with planes and cargo transports parked outside and airport shops, bars, rows of benches, and luggage inside.

There’s a maze-like quality to the map that’s heightened by the security checkpoints that chirp warnings if you run through them, alerting enemies to your location—you’ll want to pay attention to where you’re running to avoid them, and avoid them if you can. A window-lined hallway is always littered with bodies, since its see-through walls make it easy for people outside on the tarmac to spot and shoot anyone walking through.

Whereas Nuketown can occasionally feel suffocatingly small, Terminal has enough space and movement lanes to feel like a “proper” map. You’ll still die on it more times than you’d like, though. I have a vivid memory of trying to flush campers out of that parked airplane on the tarmac, only to be ruthlessly gunned down by someone peering down from the glass hallway above—that memory repeats, ad infinitum, to mimic how many times I fell victim to that exact trick.

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