Burnout Creators Try To Turn Crash Mode Into A Game Again

Illustration for article titled iBurnout/i Creators Try To Turn Crash Mode Into A Game Againem/em

Last year a small independent development studio lead by Criterion Games veterans Fiona Sperry and Alex Ward released Dangerous Golf, a game that was basically Burnout’s Crash Mode without cars. With Danger Zone, due out next month for PC and PS4, they’re trying it with cars. Excellent.

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Crash Mode was my favorite part of Burnout 3: Takedown, as I am much better at running into things than I am dodging them gracefully. Last year’s Dangerous Golf promised the same sort of experience in a different setting, but it fumbled the execution. You know what was missing? These things:

Illustration for article titled iBurnout/i Creators Try To Turn Crash Mode Into A Game Againem/em
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Danger Zone takes the show back out on the road. Players will be charged with tearing apart 20 single-player crash scenarios. They’ll try to cause enough chaos during the initial impact to initiate a SmashBreaker, which slows things down and gives them a little more control over their flaming wreck to earn more points. They aren’t even changing the name for this. SmashBreaker! That’s what were getting in Danger Zone.

Illustration for article titled iBurnout/i Creators Try To Turn Crash Mode Into A Game Againem/em

The new vehicular destruction puzzle game that’s really the beloved old one with a new name will be out on PC and PlayStation 4 next month for $12.99.

Illustration for article titled iBurnout/i Creators Try To Turn Crash Mode Into A Game Againem/em
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Somebody tell Lana. She really needs to know.

Kotaku elder, lover of video games, keyboards, toys, snacks, and other unsavory things.

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DISCUSSION

matthewweflen
matthewweflen

Can somebody explain what the hell Criterion was thinking in not creating a new iteration of their most popular game’s most popular feature, for two straight console generations? Is it their aversion to money and happiness?

And no, the 2D game, while fun, doesn’t count. I mean a full-on 3D Burnout-Style crash mode.