Bungie Plans Serious Penalties For Reach Ragequitters

Illustration for article titled Bungie Plans Serious Penalties For Reach Ragequitters

If you're one of those who dashboards out of multiplayer after getting backstabbed or headshot three times, take note: Bungie told Xbox 360 Achievements that it wants to remove ragequitters from the population so they won't ruin everyone else's fun.


Brian Jarrard, the Bungie community director, said the measures will be "one of the new things people will be excited about. [Ragequitting] isn't exactly cheating, but it creates a really negative experience for everybody else in the game."

Jarrard didn't get much more specific, just said that they have advanced ragequit recognition heuristics to make sure they're not cracking down on people who accidentally drop their net connection. The penalties themselves were not discussed, so it's unclear whether this is a ban, a timeout, or a special temper-tantrum lobby where ragequitters can ragequit on each other.

"We actually have new tools now to detect that and eventually, people who do this habitually will actually be penalized," Jarrard said, "We want to be able to remove them from the population so they can't make everyone else keep having a bad time."

Just so long as I can still ragequit out of singleplayer.

Bungie Clamping Down On Quitters In Reach [Xbox 360 Achievements via VG247]



Its the morning before school, i've had my shower, my breakfast and i'm armed with a potent coffee. I decide that i have enough time for a game of Halo: Reach MP. The game is lasting longer than i'd hope and so i will be late for work. I quit because i don't want to get fired. And now i'm banned from Halo: Reach. The only escape from my inane monotonous occupation.

Bungie, Ragequitting and Network Failure are not the only reasons for quitting a game. Create a better system please.