Illustration for article titled Buggy Shooter Port Makes Game Exec Want To Die (Not Really Die!)

DoDonPachi Dai Ou Jou Black Label EXTRA, the Xbox 360 port by 5pb, was released with so many bugs that production was halted. It's 2010, there's still no patch, and now a game exec writes, "I want to die".

Cave's bullet hell shooter DoDonPachi Dai Ou Jou was ported to the Xbox 360 by Japanese entertainment company 5pb. It was announced for Christmas Day 2008, but then the game was delayed. It was released in February 2010, but so buggy that shipments of the game were ceased.


The reason for the bugs was that 5pb had copied the source code from developer Arika's PS2 version of DoDonPachi Dai Ou Jou. According to 5pb, "We've confirmed that the source code copied from without permission and intentionally altered while making this title."

As of February 2010 5pb has announced on its website: "Regarding the download update for Xbox 360 title DoDonPachi Dai Ou Jou Black Label EXTRA, we were planning on making it available during January 2010, however, a technical problem has arisen and our company is currently moving forward with Microsoft to pin point a solution for this issue."


The company then once again apologized for the delay and asked customers for a little more time to rectify the problem. Ichiro Mihara, president of game developer Arika who did the PS2 version of DoDonPachi Dai Ou Jou that 5pb copied, has written a post titled "The 360 Dai Ou Jou Matter".


"I'm exhausted, I want to die," writes Mihara. "But I'm not going to die."

Everybody relax! Mihara is speaking figuratively and will be JUST FINE. DoDonPachi Dai Ou Jou on the other hand....


360大往生のこと [Mihara's sub Layer via オレ的ゲーム]

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