Bloodstained: Ritual Of The Night Might Be Getting A Sequel, Maybe

Hold on, Miriam.
Hold on, Miriam.
Image: ArtPlay / 505 Games

In its latest round of fiscal results, 505 Games parent company Digital Bros appeared to reveal that a Bloodstained: Ritual of the Night sequel was in the works. But when reached for comment, the publisher was surprisingly aloof.


The original Digital Bros document included a bullet point in its Bloodstained: Ritual of the Night slide that mentioned a “second version” is in development. While that’s not rock-solid evidence of a sequel, the presentation used similar language when referring to the announced Ghostrunner sequel, distinguishing the confirmed sequel from the first Ghostrunner’s upcoming next-gen port.

Kotaku reached out to the publisher seeking confirmation on the potential Bloodstained sequel.

“505 Games doesn’t have any further information to share on Bloodstained: Ritual of the Night at this time,” a company rep told Kotaku via email.

Sometime after the original document was published, Digital Bros updated its investor page with a new results presentation that removed any mention of a “second version” from the Bloodstained: Ritual of the Night section. If this were simply an error, I would expect 505 Games to be up front about that to squash any speculation rather than remain mum about the whole situation.

The original slide before it was swapped out to remove the “second version” bullet point.
The original slide before it was swapped out to remove the “second version” bullet point.
Screenshot: Digital Bros

As longtime Castlevania producer Koji Igarashi’s first project after his 2014 departure from Konami, Bloodstained: Ritual of the Night garnered a ton of attention leading up to its 2019 release. It raised over $5.5 million in crowdfunding, promising a return to the classic action-RPG style popularized by Igarashi in Castlevania games like 1997’s Symphony of the Night and 2003’s Aria of Sorrow. Despite some delays during development, the game largely delivered on that promise, and even spawned a 2D spin-off series in Bloodstained: Curse of the Moon and its sequel.


That’s all to say that a Bloodstained: Ritual of the Night follow-up isn’t entirely out of the question. While Igarashi’s name might not attract the same level of hype as it did in the past, he remains one of gaming’s most legendary creators. He’s also been very vocal about wanting Bloodstained to become a franchise rather than remain a one-off release, telling Game Informer in 2019 that the game was meant to be a “starting ground” for future projects.

In any case, it’s difficult to suss out what’s really going on here with any confidence. Video game companies are known to make mistakes, but this feels different than a simple error in copy editing. I guess we’ll just have to wait and see.


(h/t Gematsu)

Staff Writer, Kotaku



I just love the way Japanese companies attract, develop, elevate and celebrate their talent like Igarashi over several decades. America focuses on the CEO cult of personality with each company —Zuckerberg, Bezos, Jobs, Gates, and so forth, but Japan emphasizes those who have a more direct hand in the comings and goings of each franchise or product. Names like Igarashi, Nomura, and Sakaguchi may not have top billing for their respective companies, but they are the true dreamers that we love.

I suppose Apple and Microsoft do a decent enough job at celebrating some of their own like Federighi and Panay, who are further down the food chain than Cook and Nadella, but there is just something magic about the reverence for these more subtle Japanese giants, no matter the industry.

For contrast, look no further than the curious and exhausting case of Carlos Ghosn for why Japan appears to abhor iconoclastic CEOs. Perhaps the US should take a page out of their book.