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Black Ops Multiplayer Works A Little Bit Better Today

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Finding an online match in Call of Duty: Black Ops should be a little less of a chore today, as a full title update hits for the PlayStation 3 and Xbox 360, addressing many of the game's more pressing multiplayer problems.

Treyarch has been steadily releasing small updates for Call of Duty: Black Ops since November 5, but today (or yesterday, according to the official forum post) marks the release of a full title update, bringing a slew of improvements to the way multiplayer matches are made, fixing a couple of serious bugs, and fine-tuning performance for an optimal gaming experience.

The biggest fixes in the title update come to matchmaking. Hooking up with some strangers to shoot at each other should happen much faster now, with steps taken to ensure that players are matched to games with optimal networking conditions. Changes to host selection will make sure the best possible host is selected ion the pre-game lobby, while tweaks to the party system will make sure parties don't get torn asunder.

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The developer has also removed the ability to connect to Private Match, Combat Training and Theater lobbies when searching for Player Match games.

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Fixes implemented in the update include making sure the weekly and monthly leaderboards track stats correctly, as well as keeping Player Match stats and the game's bot-powered Combat Training stats from getting mixed up.

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Sounds like they're making great progress in getting the game into the condition it should have been in on day one. Now if only they could keep those Valkyrie rockets from blowing up in our faces.

PS3 Community Update (11/18/10) [Black Ops: Forums]