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Black Ops II Multiplayer Will Accomodate Great Players and Those of Us Who Suck

Illustration for article titled emBlack Ops II/em Multiplayer Will Accomodate Great Players and Those of Us Who Suck

The people who are making the next Call of Duty will barely tell us anything about the new game's multiplayer. Oliver North won't, either.

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But Mark Lamia, the head of the studio Treyarch that is making the game, says this in a press release heralding the new game today: "And in multiplayer, we're embracing all skill levels and play styles to give players more ways to engage."

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That reads to me as Treyarch trying to make Black Ops II fun for all the ace players who will prestige the game on day one—and for those of us who don't have time to gain those kinds of skills.

Hopefully!

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DISCUSSION

fauxbravo
Faux Bravo

I always wondered why they don't match people up based on k/d ratio, or points, or something related to how well the player does in whatever mode they're trying to play. Seems like that would be an easy fix to keep the playing field level. Maybe that wouldn't actually work out in practice, but it sounded good in my head.