Sizeable

You know how Donut County didn’t quite work? Like, the idea of a giant hole swallowing everything was amazing, and the presentation was wonderful, but as a puzzle game, it never delivered on its awesome conceit? Sizeable is the game that does something similar and really gets it right.
It’s all about resizing everything in little diorama-like levels. Buildings, trees, windmills, batteries, mine carts, servings of fries. You do this to find each of the 21 levels’ three monoliths, which must be placed on marked locations (at the correct size) to complete the challenge. Sometimes this is too simple, essentially shaking the very pretty picture until they fall out, but other times it makes for some superb puzzles. One level involves working out how to influence the weather to create a tornado all to turn a windmill, to power a machine, to move a wall.
It looks so gorgeous you’ll want to cuddle your screen. And even when the puzzles are weaker, the whole thing is so endearing, so toy-like, that it’s just a pleasure to be with. It’s only made better when you learn it’s created by a developer called Business Goose Studios, whose emblem is…a penguin.