Bayonetta 2 Going to Wii U Isn't a Platform Change, from Its Creator's Certain Point of View

Illustration for article titled emBayonetta 2/em Going to Wii U Isnt a Platform Change, from Its Creators Certain Point of View

Some interesting doublespeak comes out of Tokyo Games Show, as reported by Polygon. Platinum Games' executive director Atsushi Inaba affirmed that Bayonetta 2 wouldn't exist without Nintendo publishing it. Most folks already saw it that way, but he put it on the record with Polygon, so there you go.

But then, "We are not viewing this as a change of platform," Inaba told Polygon. "We were looking for a partner to create Bayonetta 2, and Nintendo was a strong, cooperative partner that was willing to create and grow Bayonetta 2 together."


So then, what, Bayonetta 2 added the Wii U and lost the PS3 and 360 as platforms? OK.

'Bayonetta 2' would not exist without Nintendo, says Platinum Games [Polygon]

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I'm pretty annoyed by the continuous strawmanning being done by people who either don't understand or are simply misrepresenting people's objections to Bayonetta 2 being a Wii U exclusive, so let me spell it out as clearly as possible.

Disembodied Voice: "Do you like Bayonetta?

Bayonetta Fan: "Yes.

DV: "It is safe to assume, then, that you own a current gen HD console, and will therefore have access to the majority of the 3rd party games which will appear on the Wii U! Next, do you like first and/or second party Nintendo games?"

BF: "No. Never cared for them. Haven't owned a Nintendo machine in over 15 years and don't plan on buying their next console either..."

DV: "Great! Well, here are the news; if you want to play the sequel to Bayonetta, you will need to spend over $300 on a machine that you don't even want!"

BF: "WTF? No, fuck YOU! *rage forever*"

Do we understand now?