Battlejack Is Part Blackjack, Part RPG

Released today on iOS and Android, Battlejack is a mobile collectible character RPG that uses traditional card game Blackjack to resolve its battles. It’s a very cool combo.

In Battlejack, players create, upgrade and evolve a team of collectible fantasy creatures to pit against other fantasy creatures in fast-paced card battles. Instead of normal card suits, Battlejack’s deck features four different elements: fire, water, earth and light/dark. Playing cards of those elements charges up the attack of creatures with matching elemental affinity. Players draw cards, attempting to get the closest to 21 without going over. Then they hit the attack button, and it’s damage dealing time.

The battle system is really simple. Characters and creatures have various skills that can be charged during missions to help heal their team or hurt their foes, and players can bring an assortment of potions into battle in case things go south, but the main focus is the Blackjack mechanic. It’s fun, but I’m not sure if it has legs.


Beyond basic story battles, special event battles and arena battles against teams built by other players, Battlejack’s got the whole collectible character management aspect going on. Each creature can be leveled up. Their skills can be upgraded. Runes can be applied, further enhancing creature abilities. They can even be evolved into new, more powerful forms.

Illustration for article titled Battlejack Is Part Blackjack, Part RPG

As with other games of the collectible character variety, there are plenty of ways to spend real money on more powerful cards and leveling materials. There’s an energy mechanic—three energy mechanics, really, one for each type of battle (arena, story and special events).

Illustration for article titled Battlejack Is Part Blackjack, Part RPG

It also features my new least favorite free-to-play mobile game mechanic, having to wait to unlock reward chests. Rather than just give the player items for completing characters and other milestones, a chest is placed in a queue and the player must start the unlock timer manually (or pay to open them with in-game currency).

Illustration for article titled Battlejack Is Part Blackjack, Part RPG

At the heart of Grand Clu’s Battlejack is a nifty combination of traditional card game and collectible RPG. I don’t know if it’ll have staying power and the microtransactions are obnoxious, but it’s interesting enough to recommend trying it out before calling it a bust.

Kotaku elder, lover of video games, keyboards, toys, snacks, and other unsavory things.

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Panama Punk

All these mobile games have the SAME visuals, is there a single artist working on these or do people just Clash games?