Battleheart Is A Touching Take On Strategy Role-Playing

Bringing together a party of four diverse fantasy adventures on the field of battle has never been quite as touching as it is in Mika Mobile's Battleheart for the iPhone, iPod Touch, and iPad.


Battleheart isn't a full-fledged role-playing game, nor is it a feature-packed real-time strategy game. Instead, it distills those two genres down to their most simplistic forms to create a bite-sized adventure that makes up for its overall lack of depth with a heaping helping of character.

The goal is to assemble the greatest group of heroes the kingdom has ever seen, guiding them in battle with your fingertips. Draw a line between your knight and an enemy monster, and your knight begins attacking. Draw a line between your healer and the knight, and your knight gets healed until you tell the healer to focus on another character.


As you play through Battleheart's 30-plus levels your characters gain experience points, earn and upgrade new weapons and equipment, and unlock special powers that even the odds against the endless hordes of monster fodder and bosses you'll battle. Stick with your original four heroes, or raise multiple parties at once, mixing and matching for maximum efficiency.

Coupled with adorable graphics, Battleheart's simplistic take on the strategy RPG speaks to me, and while there's definitely room for more content, what I got for $2.99 was well worth the price.

Battleheart [iTunes App Store]

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I really adored the game for a long time. Its simply, grindy RPG-fun.

The only issues I had with it were 1) how lean the game was and 2) how the game got twitchy on the iphone/touch when characters were too close

they are adding new content all the time though. I just wish there were a few minigames sprinkled in, a little more customization and maybe a few more bosses/levels. The bosses were by far the best challenges in the game.