Batter Up

Illustration for article titled Batter Up
Fine ArtFine ArtFine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some art you’d like to share, get in touch!

William Bao is an artist based in LA who works for Ironklad, a studio that has helped out on stuff like The Division, League of Legends and...Taylor Swift videos.

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You can see more of Bao’s art at his ArtStation page.


To see the images in their native resolution, click on the “expand” button in the top-left corner.

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Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line!


Illustration for article titled Batter Up
Illustration for article titled Batter Up
Illustration for article titled Batter Up
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Illustration for article titled Batter Up
Illustration for article titled Batter Up
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Illustration for article titled Batter Up
Illustration for article titled Batter Up
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Illustration for article titled Batter Up
Illustration for article titled Batter Up
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Illustration for article titled Batter Up
Illustration for article titled Batter Up
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Illustration for article titled Batter Up
Illustration for article titled Batter Up
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Illustration for article titled Batter Up
Illustration for article titled Batter Up
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Illustration for article titled Batter Up

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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DISCUSSION

confusedsaint
confusedsaint

Even though I was strong supporter in the beginning, I’ve come to accept that The Division just isn’t scale-able as an RPG. I know it’ll never happen, but I would love to see a game that has the mechanics of The Division (Diablo 3 esque loot system, shared world/instanced online design, simple powers/abilities) but instead be set in the world of Binary Domain. Keeps the realism but adds interesting enemies (and enemy feedback systems, which is one of The Division’s biggest negative factors) that also make sense to be bullet spongey.

tl;dr

I like robots and want to shoot/be more of them so this art pleases me :)