Batman: Arkham Knight Won't Have Multiplayer, Will Have Kevin Conroy

Illustration for article titled ​Batman: Arkham Knight Won't Have Multiplayer, Will Have Kevin Conroy

Sounds like the newest Batman game, Arkham Knight, won't just ship without a last-gen version; it also won't include multiplayer. However, it will feature longtime Batman voice actor Kevin Conroy, reprising his role as Batman.


The latest Game Informer has got all sorts of tidbits of information about the game, which will feature the Scarecrow as a primary antagonist and a drivable Batmobile, bringing with it a Gotham big enough to handle a drivable Batmobile. And unlike last year's Batman: Arkham Origins, Arkham Knight will return to the series' singleplayer-only roots.

Speaking with Game Informer, Arkham Knight game director Sefton Hill said that they had always planned the game as singleplayer only, and have been so focused on single-player that they wouldn't have had time to do anything else. "We want to focus on making the best single-player experience we can," Hill told Game Informer. "We don't feel that it needs a multiplayer element."

I'm all for it - I didn't feel like Rocksteady needed to add multiplayer to either Arkham City or Asylum, so here's hoping the new game is as focused as the first two were.

A few other cool things I noticed:

  • The game's combat programmer Tim Hanagan says that thanks to the power of the new consoles, there are between three and four times the number of thugs active in Gotham as there were in Arkham City. Some larger riots feature up to 50 characters on screen. That's a lot of dudes.
  • After sitting out last year's Arkham Origins, Kevin Conroy will indeed be returning to play the role of the Dark Knight, as he accidentally hinted at last year. Nolan North, Wally Wigbert, Tara Strong and Troy Baker will also return to reprise their roles as Penguin, Riddler, Harley Quinn and Two-Face. Nice!
  • According to GI, the game uses a "juiced-up version of Rocksteady's custom modified Unreal engine," which could mean a number of things but seems like it'll still use Unreal engine 3, not Unreal 4.
  • "Arkham Knight" is apparently the name of a new archrival in the game. It's an entirely new character being created from scratch by DC's Geoff Johns. Interesting.

There's a bunch more in Game Informer, along with a lengthy written preview of a big chunk of the game. You can find the issue in stores or get it digitally through the Game Informer site.


The Arkham games' batsuit evolution is pretty inconsistent:

Arkham Origins's batsuit. Since the game was developed in 2013 after Arkham Asylum/City, it looks much more hi-tech than Asylum's/City's 2009 batsuit, despite the game taking place before Asylum/City. It's grey/black and is largely inspired by Nolan's second batsuit from The Dark Knight and The Dark Knight Rises, especially the torso and neck part:

Arkham Asylum's/City's batsuit. Despite being the newer batsuit in the timeline, it looks simpler and lo-tech compared to Arkham Origins's older batsuit. It's grey/dark blue and has the 1930s acrobat's "underwear on the outside" look, reminiscent of the pre-2011 comic book's batsuit:

Batman Arkham Knight's batsuit. It's by far the most complex looking, it's grey/black with carbon fiber textures on some parts. Looks heavy and armored, more in line with post-2011 New 52 Batman: