Another annoying issue that was leading to increased difficulty involved trauma damage. This is damage that builds up over the course of a mission and which is harder to heal. While trauma damage is intended to make missions harder, it was confirmed by the devs that players were receiving way too much across all difficulty levels of the game. A recent server-side patch has fixed this for online play and Turtle Rock says a full update will fix it for offline singleplayer missions soon.

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Turtle Rock also acknowledged that right now the most popular and effective character builds to beat harder missions involve decks built entirely around speed and stamina, letting players “speedrun” levels. This is leading to a lot of frustration among folks grouping up with randos as many of them are just running off alone right at the start of the mission, leaving everyone else behind. Turtle Rock didn’t go into detail about how they plan to address these “speedrunners” but did say future patches will aim to change this current meta.

Meanwhile, Back 4 Blood’s player numbers have started to dwindle, even dipping below Left 4 Dead 2 on Steam. Perhaps these changes and future updates can bring back some frustrated or annoyed players.