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The 20 Most-Loved Wii Games
Every month we here at Kotaku crunch some numbers and tell you which 10 Wii games get played the most, per gamer, on the Nintendo Wii. Today, we’re doubling our efforts. This is the top 20, as of May 1. Answers to frequently anticipated questions 1) No! This is not a list of the top-selling…
By Stephen Totilo Published May 4, 2010 -
Bungie: Halo Reach Is Being Overwhelmed, Repairs Underway
Can’t complain when things go bad in a beta, can we? Word from Bungie is that intense server activity is gumming up the works: “We’re aware and working to resolve slow matchmaking times and inaccessible playlists. As soon as we’re back up and running at full capacity, we’ll make some noise. Stay tuned for more…
By Stephen Totilo Published May 3, 2010 -
The Sequel They Had No Right To Make — Now Has A Surprise Twist
You love a video game and you want a sequel. So you decide, with friends, to make one. A decade passes; your game never gets done. The companies that own the original games have shut you down twice. This is when it might be time for David to agree that Goliath has won. But past…
By Stephen Totilo Published May 3, 2010 -
Sid Meier Will Take Your Calls On Kotaku Talk Radio This Week
All Sid Meier ever did for video games was create Civilization. Oh, we think that merits a podcast red carpet! The legendary designer will be our guest on Kotaku Talk Radio this week. Get ready to call in on Wednesday. Meier will be our guest for the hour, talking about Civilizations past, present and, if…
By Stephen Totilo Published May 3, 2010 -
Super Mario Crossover Creator Cut Luigi, Bionic Commando, More
Jay Pavlina recently released a sensation of a video game, a remix called Super Mario Bros. Crossover that allows gamers to play Super Mario Bros. as the heroes of Mega Man, Metroid and Castlevania. Other legends almost made it in. From a GameXplain interview with Pavlina about the making of the game GameXplain: Mario, Mega…
By Stephen Totilo Published May 3, 2010 -
Seems Like A Fun Job
What does a video game designer do? At last, we have an answer. From this weekend’s London Guardian: …as a video game designer, [Formula 1 2010 designer Stephen] Hood does not create diagrams and pictures (that is for the artists), nor does he write the code that makes everything work (which is the programmers’ job).…
By Stephen Totilo Published May 3, 2010 -
Talk Amongst Yourselves
The scenery is lovely this May here at Talk Amongst Yourselves. George Seurat’s A Sunday Afternoon on the Island of La Grande Jatte is our art. But the commenting about video games here still comes from you. Seurat wasn’t available. Confused about commenting on Kotaku? Read our FAQ
By Stephen Totilo Published May 3, 2010 -
‘Nelson Tethers’ Could Be Gaming’s Fargo, A Wintry Black Comedy
In the next game from the studio behind the episodic adventure games Sam & Max, Strongbad, and the Tales of Monkey Island, the fictional town of Scoggins, Minnesota is a cold play and also a bit weird. “It’s a dark comedy,” the game’s lead designer, Mark Darin, told Kotaku in a phone interview today. “It’s…
By Stephen Totilo Published April 30, 2010 -
Nelson Tethers
By Stephen Totilo Published April 30, 2010 -
‘Gold N’ Fly’ Combines Nintendo 64 James Bond Classic With Jay-Z, Nas, T.I.
The 13 year wait is over. New York rap producer Alex Kresovich has merged the music of 1997 Nintendo 64 James Bond classic GoldenEye 007 with big-time rappers’ rap lyrics. “I’ve been working on a mashup mixtape since January using all the music from ‘Goldeneye’ for Nintendo 64 to make a free project that (hopefully)…
By Stephen Totilo Published April 30, 2010 -
13 Extraordinary Halo Reach Screenshots, Shot By Gamers
Halo Reach, like Halo 3 before it, has an in-game screenshot tool. Play the game. Watch an interactive playback of what you did. Move the cameras. Snap your shots. In just one day, gamers have taken some amazing pictures. See more for yourself at the Halo Reach section of Bungie.net. Bear in mind, all of…
By Stephen Totilo Published April 30, 2010 -
Retailer: New Call Of Duty Goes To Arctic, Cuba, Vietnam
The product listing for the newly-announced Call of Duty Black Ops appears to spill major details about the November first-person shooter: Call of Duty returns this November, but this is a Call of Duty like no other, this is Black Ops. Now you will witness the birth of the Elite Special Forces and take part…
By Stephen Totilo Published April 30, 2010 -
The World of Crackdown 2 Is 1000 Meters Tall [UPDATE]
Players will be able to climb high and dive deep in this summer’s open-world big-city Xbox 360 exclusive Crackdown 2. The tallest building? Over 500 meters. But that’s barely the half of it. [UPDATE: The developers shared a little more.] On this week’s Kotaku Talk Radio podcast, four of the men at Ruffian Games who…
By Stephen Totilo Published April 30, 2010 -
Talk Amongst Yourselves
The April TAY image gets retired this weekend. The May one may have already been selected, but please submit your picks, with artist and title, if you think you can sway the judges. Also, please talk here about video games. Confused about commenting on Kotaku? Read our FAQ
By Stephen Totilo Published April 30, 2010 -
Behold The Halo Reach Rowdiness Question And Other Boot-Up Delights
The Halo Reach Beta is upon us, at least the 3,733 of us I saw enjoying early access to the Xbox 360 beta/promotion/multiplayer-tease that gets wider release next week. I shot video of how it begins. Warning: kinda shaky If you can stomach this video, you will learn what it’s like to boot up the…
By Stephen Totilo Published April 29, 2010 -
Should We Play The iPad In Public, Specifically On The F Train?
Debate in the office yesterday: playing a video game on an iPad on the subway feels wrong because it is a) too big b) too obnoxious c) too dangerous. I’d been playing a tower defense game on an iPad in order to squeeze in some playing time to finish a game in time for a…
By Stephen Totilo Published April 29, 2010 -
Reviews
Mikado Defenders Micro-Review: Sold For The iPhone, Made For The iPad
There are games that are best seen at a size bigger than a telephone. Mikado Defenders, Taito’s lovely but prickly iPod Touch and iPhone tower defense game is one of them. Gamers would best play this beauty place-mat scale. Mikado Defenders is another tower defense video game, the last thing a world of gamers satisfied…
By Stephen Totilo Published April 29, 2010 -
Bungie’s Grand Plans For Their First Post-Halo “Action” Game
The game Bungie makes after Halo: Reach will be huge, on multiple platforms — won’t be Marathon-related — and is under Bungie’s control, the studio’s Brian Jarrard told Kotaku today. With Bungie’s future clarified, we learned some new details. Our interview occurred scant hours after Bungie announced that it has signed a 10-year deal with…
By Stephen Totilo Published April 29, 2010