John Walker's saved articles

rebotherer
John Walker
rebotherer
Seeker of indie secrets, needlessly beautiful, purveyor of www.buried-treasure.org.

Got the game after reading this article! Its scratching all the horror/cryptid itches Read more

A wholesome story. Slow cook, amateur game, supported over years of development by a loyal, cult following, who a.) rallied to support the developers in a time of crisis and b.) now want to buy the long-building, overhauled, full version for - let’s be honest - a modest price? Don’t tell me gamers are toxic. Trolls Read more

“Yes,” replied Steam account Frank McFuzz. “Yes,” followed up Jinkl. “Yes,” was the answer from Ferien auf dem Innenhof. Meanwhile, dneb2000 responded with, “Yes.”
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I Paypal’d Bay 12 Studios $20 back in 2008 and got a cute little story paragraph about goblins and dwarves. Yesterday I was happy to pay them $30  to support their commercial product. Fingers crossed this release takes the pressure of monthly donation drives and patronage off their shoulders. They deserve it several Read more

The way the raids punish KOs really fosters toxicity, IMO. Read more

Your math is in fact wrong because the events are not independent. Ad absurdum, imagine there are only 2 days in the year and 3 people: if person A and B don’t share a birthday, person C must share a birthday with one of them. You start off well, we need to calculate the probability that 2 people don’t share a Read more

We prefer the term Mathemagicians, but as someone who has a BS in Mathematics you got the basics pretty much right. The “trick” to it all calculating the inverse probability. Read more

Hello, I am everyone.
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“Corporate Apology” is perhaps the absolute best term for this. It says everything you need to know about it succinctly.
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I loved the original on Android. What a delightful surprise to see it discussed in full here.
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It’s just Dunsparce in a giant inflatable Dunsparce costume from Wish.
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This is almost as old of a Pokemon design as you can find. Try again. Read more

“I got this wrong, and I take responsibility for that.””

No, Mark, you are making 11,000 other people take responsibility for that. You are taking no responsibility. Read more

It would actually be kind of neat if a game had “skippable” bosses, but before releasing it they recorded the gameplay of one of the game staff who is good at the boss from having to fight it a thousand times during testing and played that as an unskippable cutscene. Read more

I had an epiphany earlier this year.  There is not a single game that has had a boss fight I’ve liked.  Not one.  Boss fights only serve to kill momentum.  Contrary to popular belief, they don’t actually test what you’ve learned up to that point.  They’re almost always just a test of how fast you can not get hit by Read more

Listen, sometimes you “get” it and just want to move on with the whole thing. I was playing Psychonauts 2 recently, and while I really liked the game, there was one boss that took me like 3-4 tries, and the whole sequence of defeating it was pretty long and bland, and regardless of how far you made it, you had to Read more

I’ve been playing some games on Easy difficulty lately, otherwise I would never play them because there’s enough games I don’t have the time for something that takes a lot to get through.
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Looks like somebody is

I still remember being a kid, hitting that puzzle where you’re given 6 marbles and told to put them in the right places on a 25x25 grid and just...walking away. Read more

Someone set me straight if I’m off, but aren’t these colors still just RGB values like every color? Like, if I look up Pantone 17-3938 Very Peri (the 2022 “Color of the Year”, which is apparently a thing Pantone does) on their website, it (comically) blurs the RGB values. But a simple screenshot and MS Paint tells me Read more