John Walker's saved articles

rebotherer
John Walker
rebotherer
Seeker of indie secrets, needlessly beautiful, purveyor of www.buried-treasure.org.

It seems like their entire business model is self-sabotage. When they started discouraging remote raiding I went to a no-money-spent approach to the game. Much of what they do seems to further isolate their larger fanbase. Once enough people start dropping off the game, it’s going to be like a tidal wave since many of Read more

Judging by the front page I think it's the case that for 12 hours he was the only one running Kotaku, likely to allow regular staffers the 4th of July off, while being paid freelance (low) rates.  Read more

Your internet throughput doesn’t make a difference with the quality of cloud streaming, as long as it’s above the minimum. Whether your speed is 1Gbps or 50Mbps, the laws of physics will inevitably spoil the experience in the form of latency. If you’re lucky enough to have a fiber connection (and you connect to the Read more

Broken Age was the first project I ever backed on Kickstarter. It had a rocky road getting to release but despite the all hiccups I thought Act 1 was fabulous... Read more

Visuals/color choices are very Guacamelee to me, which isn’t a bad thing! Read more

My health keeps me from being able to play as Niantic desires and I live in the part of the midwest that they don’t care about, so having remote raids added was such a relief as I could team up with my friends in parts of the country Niantic does cater to and get to finally enjoy some events and actually see some Read more

Somehow this feels like a fitting thing for a KOTOR II port. Like it is truly being faithful to the original here.
Read more

Man, KOTOR was a fantastic game from start to finish.  KOTOR II feels like someone wished for a sequel on a monkey’s paw, and the curse continues to this day. Read more

As an American, I’m still trying to wrap my brain around the idea that a city actually took time to build spaces for pedestrians and cyclists instead of just saying “fuck you, get a car” Read more

Guy looks like if Bam Margera made better choices.  Read more

I get the sentiment, but also... TMNT’s combos are quite simple. I’m far from a master at button inputs, but it took about 10minutes to master TMNT’s moveset. Can you press one button and then another button? Can you press 2 buttons at the same time? Congratulations, you can pull off every move in the game. Read more

Oddly enough, when I mentioned I like the depth that Turtles had to offer, someone actually commented calling “bullshit.” If anything, I think something great about the beat-em up genre is that it can be mindless mashing or a precise high-score combometer masterpiece. You play how you like.  Read more

I’ve always been terrible at them, ever since their original run in the 1980s, as a child. Not because I’m incapable of mastering them, as clearly it’s a possible skill to learn. But because I’m just unwilling and uninterested in putting in the required level of practice before I will start being any good. Read more

Different people get different things out of games. That’s why difficulty settings can be so good, because they offer more options to enjoy a game in different ways. Read more

I found that this game did a great job of incentivizing, but not requiring players to learn the move list. Read more

It’s a really creepy trend how people unrelentingly bash game journalists, as if you can’t like games unless you’re great at them. It’s especially creepy when combined with journalist bashing in general, which is much more sinister. Read more