Sometimes the simplest, gut reactions are the truest expressions of how we feel about something. Having played a…
Sometimes the simplest, gut reactions are the truest expressions of how we feel about something. Having played a…
We live in divisive times. The public discourse is rife with bickering and malice, and yet there is at least one…
The Miiverse is a place for amazing art and devoted fandom. It's also an outlet for off-topic questions nobody has…
The Miiverse is full of amazing and creative output, but If I had to choose one board that consistently impresses…
Some games haunt you. Whether it's the industrial slums of Midgar or the overcast island of Myst, there are those…
Most fans show their love and adoration anywhere they feasibly can and few fans are as obsessed as Adventure Time…
Fact: googly eyes make everything better. Heck, even Christopher Walken can tell you that. So why aren't there…
The line between weird homage and illiterate troll is a fine one, particularly in the Miiverse. With that in mind,…
The Miiverse on the Wii U can be a terrifying & wonderful place. We here at Kotaku feel like it deserves a little…
If you came of age in the 1990s, you probably saw Mad Dog McCree at your local arcade. What you probably didn't see…
Back in the mid 1990s, some unique stuff happened in gaming, but few things are weirder than the bizarre PC…
Over the last few weeks, I've been making cinemagraphs celebrating just a handful of some of the most visually…
It's Christmas morning and there are presents under the tree. You'd been pining away at that Super Nintendo for…
It's been a heck of a year for games. We've had our highs and we've had our lows, but more importantly, we've all…
Remember Devil May Cry 3?
As much as we all love visual eye-candy, there are times when less is more. If done right, you can leave more of a…
We've gotten to this point where graphical fidelity can only take you so far: To make a visually memorable game,…
To say that Halo 4 was a pretty game would not be doing it justice. Walking through that world was like walking…
2012 was a good year to be moved by visuals in games. I'm not talking graphic fidelity, but rather aesthetics. So…
Dreams are such personal things. No matter how vividly you describe them, it's hard to put someone in your shoes,…