Sick of looking at these same Final Fantasy Versus XIII screen shots? Yeah. Me too. Well, the good news is that development on Final Fantasy XIII is doing wonders for that other Fabula Nova Crystallis entry, according to the developer. Square Enix’s Yoshinori Kitase told us at Gamescom this week that development time on Final…
Quantic Dream’s Guillaume de Fondaumièr offered us our third official look at the developer’s PlayStation 3 game Heavy Rain at Gamescom, showing us just a few of the many possibilities that await us in the hi-def choose your own adventure. Since Quantic Dream had already thoroughly teased the adventures of newly revealed character Ethan Mars…
We’re just a few months away from Final Fantasy XIII’s release—in Japan anyway—giving Square Enix good reason to reveal more about the role-playing game’s battle system. We got a look at FF XIII’s goods this week at Gamescom. Final Fantasy XIII producer Yoshinori Kitase and director Motomu Toriyama walked us through a brief demo of…
PC gaming is big in Germany, or so we’ve gathered by the rabid enthusiasm shown at Leipzig and Cologne’s gaming conventions. Also big is the PC case modding scene, which got plenty of real estate at Gamescom. The Germans, specifically the ones exhibiting at the Deutsche Casemod Meisterschaft booth, get a little kooky with the…
Square Enix is spinning off its Front Mission franchise, best known for its turn-based tactical strategy RPG play, into something more dynamic. Front Mission Evolved is its first venture into third-person shooting, not unlike Armored Core and Chromehounds. We sat in on a hands-off demonstration of Front Mission Evolved at Gamescom this week, one guided…
Look, when you’re close to the action, sometimes games like Dead Nation slip through the cracks. While at Gamescom this week, we didn’t get to devote much time to quietly announced PSN games like Dead Nation. But obviously we should, because it’s a zombie killing twin stick shooter for the PlayStation Network—which could benefit from…
The extent of my own experience with the original Mass Effect has totaled no more than an hour. After having played Mass Effect 2 at Gamescom, I now feel obligated to remedy that and revisit BioWare’s sci-fi RPG. The Mass Effect 2 demo at Gamescom began with a dialogue tree, a conversation between Commander Shepard…
Sony had a playable version of Gran Turismo 5 at Gamescom, a brief and very limited demo that offered a look at one feature fans have been requesting for years—car damage. Well, we certainly damaged that Subaru Impreza. My technique for soliciting that damage was simply “drive as normal.” That meant running into walls and…
James Cameron’s Avatar is getting a video game adaptation courtesy of Ubisoft, complete with movie appropriate stereoscopic 3D, should you have a TV that supports such a thing. For those without, expect stock third-person shooter action meets alien genocide. In Avatar, you’ll play as an RDA soldier, essentially tasked with killing every indigenous life form…
The core gameplay most Def Jam Rapstar owners will experience isn’t much different from what Singstar or Lips offers. It’s the community aspects of Rapstar that could change the way the rap game is played. At Gamescom today, we got our second demo of Def Jam Rapstar, with 4mm Games‘ Jamie King and Def Jam‘s…
Like thousands of Blizzcon and Gamescom attendees, I’ll be playing a little Diablo III this weekend, abusing my press access to get to the front of the line at Blizzard’s booth here in Germany. Oh, don’t give me that look. I can only take advantage of that early Gamescom showfloor access once per day, just…
Final Fantasy XIV has only been officially announced for the PlayStation 3 and PC, but don’t rule out an Xbox 360 version. Square Enix isn’t. After all, Final Fantasy XI found its way to the Xbox. Hiromuchi Tanaka, producer on FF XIV says that the roadblock in bringing the massively multiplayer game to Xbox Live…
Our Gamescom demo of “climax action” game Bayonetta ended with a minor surprise. PlatinumGames producer Yusuke Hashimoto was playing the game on easy—easy!!—cluing us in to an interesting concession in the game. Now, demos played on easy difficulty settings or “god mode” aren’t that uncommon. But it was the “automatic” setting that was the source…
Ubisoft’s slow roll out of Assassin’s Creed II information continued at Gamescom, with the game’s creative director Patrice Desilets highlighting additional ways the sequel has improved. One major addition is a series of “secret missions” that feel Prince of Persia-esque. Assassin’s Creed II’s killer Ezio accessed that mission by showing off one of his new…
Square Enix’s long in the making Japanese RPG epic Final Fantasy XIII is… well, epic. It’s going to be huge, expanding beyond the confines of your standard Xbox 360 game disc. Possibly on three (possibly more) DVDs when it ships. Final Fantasy XIII director Motomu Toriyama said during our Q&A session today that, while the…
Serious Guitar Hero fans know just how difficult power metal band Dragonforce’s “Through the Fire and Flames” is to play, even on a plastic guitar with five buttons. DJ Hero has its own “TTFAF” equivalent, we’ve learned. According to DJ Hero lead Jamie Jackson from FreeStyleGames, the turntablism game pretty much maxes out with Scratch…
As seen outside Warner Bros’ offices at the Gamescom business center.
Nintendo featured its balance board-controlled fitness game Wii Fit Plus at Gamescom this week, ensuring that there was little to no wait to go socks-on with the Wii sequel. That gave us plenty of time to burn some calories. The Gamescom demo featured nine of the fifteen mini-games promised for Wii Fit Plus, six of…
One of most innovative looking titles shown at Konami’s Gamescom press conference was Hudson’s The Tower Of Shadow, a Wii puzzle-platformer that puts the player in control of a shadow, not the person casting that shadow. We actually never saw that person, just the silhouette of a young boy leaping across platforms, pulling switches and…
APB: All Points Bulletin is, according to Realtime Worlds, all about “creativity, conflict and celebrity.” At Gamescom today, we got a look at the massively multiplayer online game’s second “C” during a live demo. Realtime Worlds’ cops versus criminals online game is focused far more on the flesh and blood player than a computer controlled…
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