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Culture
Snake, You’re Looking Awfully Naked
Adam Foreman is an artist working in the video game business. He most recently worked on Gun Monkeys and Beyond Gravity. You can see more of Adam’s work at his personal site To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on…
By Luke Plunkett Published March 2, 2015 -
LEGO Homeworld Ships Are Works Of Art
Homeworld spent 12 long years in the wilderness. During that time, few scenes kept the series’ spirit alive better than LEGO builders, who ceaselessly constructed tributes to its iconicship designs. For six years now, a Flickr group called LEGO Homeworld has been collecting shots of some of the internet’s best replicas (and original takes) of…
By Luke Plunkett Published March 2, 2015 -
CultureCosplay
Terrific Femshep Cosplay
Freya Willia is Commander Shepard in this getup. It’s not just a fantastic suit of armour, with some great detail all around, but some awesome weapons as well, including two firearms designed by Volpin Props If you want to learn about how much work went into something like this, Freya has a great progress log…
By Luke Plunkett Published March 2, 2015 -
CultureTotal Recall
Nintendo’s Official Rules On What Color Mario Must Be
Press the Buttons (via Fast Co.) recently got their hands on something very special: a copy of Nintendo’s Style Guide, a 1993 document that sought to formalise all kinds of weird Nintendo-related mascot matters, like what exact colour Mario’s and Samus’ outfits have to be. It’s as obsessive as it is fascinating. Mario’s famous overalls,…
By Luke Plunkett Published March 2, 2015 -
11,414 Reasons There Are Too Many iPhone Games
This pocketgamer chart — showing how many games are submitted to Apple for release on the App Store every month — was mentioned in a chat at GDC earlier today, and it’s been dropping jaws pretty much everywhere it’s been passed around since. It shows that last month (February 2015), 11,414 games were submitted to…
By Luke Plunkett Published March 2, 2015 -
CultureTotal RecallMr. Awesome: Champion Gamer, Playgirl Model
Picture a world-beating gamer. Take your time. Done? Whatever you pictured, you probably did not picture Mr. Awesome. Mr. Awesome, aka Roy Shildt, may be familiar to some of you from his cameo in the 2007 documentary King of Kong, in which he plays a minor, background role. Which was a shame. If you’re sitting…
By Luke Plunkett Published March 2, 2015 -
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By Luke Plunkett Published March 1, 2015 -
Culture
League Of Legends’ Character Art Is Awesome
Jason Chan once worked at Massive Black (and also once drew Kotaku mascots). He’s now at Riot Games, the guys who make League of Legends. I’m not the world’s biggest League of Legends fan, but hot damn, every time I see the character art for the game I get tempted. It’s a testament to not…
By Luke Plunkett Published March 1, 2015 -
CultureCosplay
Dragon Age Cosplay Is Very, Very Fancy
Ophidia’s take on Dragon Age’s Morrigan here may as well be a promo shot for a HBO series. It goes to show that as awesome as an outfit can be, sometimes it’s the location that turns a good cosplay shoot into a great one. Photos by aKami777
By Luke Plunkett Published March 1, 2015 -
Guilty Pleasure: Sweet Drawings Of Military Aircraft
I did a post the other day on Total War’s art, which has been collected into a book, and while looking at that publisher’s site I saw something that made me lose my shit, just a little. It was a book called Warbirds It’s a book full of images done by Adam Tooby, whose job…
By Luke Plunkett Published March 1, 2015 -
Culture
The Queen Of Skulls Will See You Now
Sandra Duchiewicz is an artist currently working at Creative Assembly, the developers of the Total War series. Her work is featured in the book I wroteabout yesterday, but you can also see more of her stuff on her DeviantArtpage and personalsites To see the larger pics in all their glory (or, if they’re big enough,…
By Luke Plunkett Published February 26, 2015 -
Twitch Is Playing Halo, And It’s Excruciating
When Twitch users playedPokemon, it kinda made sense. That’s a game you can break down into simple movements. Halo? That’s a pretty complicated game! Which might explain why this stream is so funny. If you were watching a single human wander around the dead corners of the map, shooting at rocks and aiming at the…
By Luke Plunkett Published February 26, 2015 -
New Fighting Game Is Basically An Indie Power Stone
I don’t really like fighting games. But I’ve always had a soft spot for Capcom’s Power Stone series, which broke free of the limitations of most other fighters and dropped you in a small 3D arena, meaning your combat felt more “real” than being trapped on a 2D plane. That series is long gone, but…
By Luke Plunkett Published February 26, 2015 -
Homeworld: The Return Of A Game That’s Almost Perfect
Playing through Homeworld again after all these years is weird Games are forever changing. Usually, they’re advancing. They progress not just in terms of visuals, but design. Shooters, for example, change the way you take cover and recover damage, while stealth games have developed smoother controls and give the player a greater awareness of what’s…
By Luke Plunkett Published February 26, 2015 -
By Luke Plunkett Published February 26, 2015