The Art of Homeworld. Enjoy.

Illustration for article titled The Art of emHomeworld/em. Enjoy.
Fine ArtFine ArtFine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some art you’d like to share, get in touch!

The remastered editions of the two main Homeworld games are out today, introducing a whole new generation to one of the greatest series in modern video games. So there's no better time to appreciate one of the things people love most about them: artist Rob Cunningham's work designing Homeworld's iconic ships.

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Cunningham, who is now working on a new Homeworld game, did some of these images (most courtesy of Encyclopedia Hiigara) over fifteen years ago, while others are a little more recent, as they were for the game's sequel.

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He was a co-founder of Homeworld's original developer, Relic (now more famous for Dawn of War and Company of Heroes), and worked as art director on both Homeworld and Homeworld 2 (Homeworld Cataclysm having been worked on by Barking Dog).

This is some of, I believe, the best video game art ever produced, particularly in terms of how original and influential it's been, so I hope you enjoy it as much as I do.

UPDATE: I'm seeing a lot of people on Twitter say this art reminds them of stuff like Chris Foss' art for Jodorowsky's Dune. That's because Foss' art was a big inspiration to the original artists on Homeworld! You can see more of Foss' work at his site.


To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the top-left corner.

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Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment, promotional or character art you'd like to share, drop us a line!


Illustration for article titled The Art of emHomeworld/em. Enjoy.
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Illustration for article titled The Art of emHomeworld/em. Enjoy.
Illustration for article titled The Art of emHomeworld/em. Enjoy.
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Illustration for article titled The Art of emHomeworld/em. Enjoy.
Illustration for article titled The Art of emHomeworld/em. Enjoy.
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Illustration for article titled The Art of emHomeworld/em. Enjoy.
Illustration for article titled The Art of emHomeworld/em. Enjoy.
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Illustration for article titled The Art of emHomeworld/em. Enjoy.
Illustration for article titled The Art of emHomeworld/em. Enjoy.
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Illustration for article titled The Art of emHomeworld/em. Enjoy.
Illustration for article titled The Art of emHomeworld/em. Enjoy.
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Illustration for article titled The Art of emHomeworld/em. Enjoy.
Illustration for article titled The Art of emHomeworld/em. Enjoy.
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Illustration for article titled The Art of emHomeworld/em. Enjoy.
Illustration for article titled The Art of emHomeworld/em. Enjoy.
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Illustration for article titled The Art of emHomeworld/em. Enjoy.
Illustration for article titled The Art of emHomeworld/em. Enjoy.
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Illustration for article titled The Art of emHomeworld/em. Enjoy.
Illustration for article titled The Art of emHomeworld/em. Enjoy.
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Illustration for article titled The Art of emHomeworld/em. Enjoy.
Illustration for article titled The Art of emHomeworld/em. Enjoy.
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Illustration for article titled The Art of emHomeworld/em. Enjoy.

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DISCUSSION

thebryanjzx90
TheBryanJZX90

Not that I'm part of the whole "Kotaku is bias against Japanese games!!!" crowd, but why is it that the fine art feature is almost exclusively art produced for western games? Whatever you have to say about general decline in prominence of the Japanese industry, there's gotta be more than 1 Japanese game worth posting some concept art from out of the past 3 months. Of course, I'm not really interested in seeing a bunch of generic anime designs or anything...