Luke Plunkett's discussions

lukeplunkett
Luke Plunkett
lukeplunkett
Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

four years between those 1997 emails and being out of the game entirely. life, and playstations, come at you fast. Read more

Most incredible is that only 18 months after some of these emails/presentations, they not only RELEASED THE DREAMCAST, but it was GOOD Read more

prompts were “raised by wolves intro” “green” and “looks like dogshit” Read more

yup, getting several every day. i get the notification they’ve followed, but by the time I check out the total list they’re gone, presumably banned for being bots.  Read more

Being an Overwatch fan in 2023 is an emotional rollercoaster, they’re all used to it by now Read more

yeah hopefully it’s something similar (or identical really, it was fine) to P3P’s update to it Read more

I just found out that Nike didn’t even launch .swoosh until November 2022, a whole six months after the market collapsed. yikes. Read more

imagine getting a giant lightsaber and not using it. little baby gamers. Read more

Do I need to add the Riot one? It felt like it was in a weird place, I wasn’t sure. Read more

In isolation, that’s absolutely a possibility! But at the same time as the hair clipping stuff, which is just as much a sign? Hrmmmmmm. Read more

I don’t know what to feel about this, or the effects it could have on design. Read more

This one goes out to everyone who has ever said “only fans of this series should be on the review”, a practice that serves nobody except the fans who were already gonna play the game anyway.  Read more

(could also be a lot of places in Australia have perfectly fine and functional public transport, which is convenient to use and a lot cheaper than paying for parking) Read more

Every game that involves travel should have a ship (or similar vehicle, universe/setting dependant). Read more

I realise this is a simplistic/obvious take, so much so it delayed me getting around to writing this, but I also figured it was worth putting on record anyway, so here it is. Of course this doesn’t apply just to PC games, or even video games, it’s something affecting our daily lives across most industries, but PC Read more