Jason’s back on Kotaku Splitscreen this week, which means it’s time to talk about video games! And a TV show. Mostly…
Jason’s back on Kotaku Splitscreen this week, which means it’s time to talk about video games! And a TV show. Mostly…
If a game tells me I’m going to carve up demons with a chainsaw called the “Warrrsaw,” it puts my expectations in…
Let’s cut to the chase: PlayStation VR should be better. At its best, Sony’s new virtual reality headset manages to…
Thumper is the type of rhythm game I’ve been missing: Savage, relentless, and fierce. This game’ll bite your head…
HBO’s new series Westworld has probably got a lot of people reconsidering their most recent Grand Theft Auto V…
Inside’s evocative soundtrack was recorded using a human skull. Seriously? Yes, seriously. Composer/sound designer Martin Stig Andersen has written a fascinating post-mortem for Gamasutra detailing how he gave Playdead’s game its distinctive, otherworldly sound. Give it a read. Read more
This week, Kotaku EIC Stephen Totilo joins the Splitscreen podcast to talk about PlayStation VR. What does it do?…
Hi! It’s me, your favorite Guardian. Let’s talk about Iron Banner for a second.
Destiny players: Did you compete in the first Trials of Osiris? If so, how’d it go? Let me know how you did, what you thought of the new map, what weapons you had success with, etc. Read more
Have you played Inside? I hope you have. If not, go play it. If so, please enjoy this excerpt from the latest Kotaku…
A brief history for those who are new to Kotaku and our on-again, off-again obsession with this game. Destiny is a…
Since Destiny launched in 2014, we’ve wondered what the game might look like if it didn’t have to run on PS3/Xbox…
On last week’s Kotaku Splitscreen, Jason and I answered a reader question about Dragon Age: Inquisition. Given how big that game went over when it launched, why don’t more people talk about it now? Find the full episode here.
Whenever Destiny gets an expansion, the vendors in the tower finally get new weapons in stock. Those of us who…
Last night a buddy and I made the possibly ill-advised decision to learn and play a game of Eldritch Horror in a…
If you’re gonna climb a ladder, climb a ladder. My character in Divinity: Original Sin 2 might be a downtrodden prisoner, but that doesn’t mean she can’t crest a laddertop with style. And the dismount! Even better! Read more
Most role-playing games let you customize some aspect of your character. Their hair, or outfit, or voice, that kind…
Here’s a good video response to the latest Every Frame a Painting essay about Marvel movie music. It’s by critic/musician/smart guy Dan Golding, who takes a deeper look at the reasons why modern film music is less melodic and hummable than music from older films. We’ve republished a couple of Dan’s essays about film…