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CultureSplitscreen
Podcast: The Destiny Grind Is Back Again
Today on Kotaku Splitscreen we’re talking about Destiny frustrations, Destiny 2, and the lovely new game Inside. Rise of Iron is great in many ways—especially the raid—but it’s also got a whole host of problems, as Kirk and I discuss on this week’s show. The new leveling system feels in many ways like regression for…
By Jason Schreier Published September 29, 2016 -
Wasteland 3 Announced, Will Have Co-Op
Fresh off the success of Wasteland 2, developer inXile is making a direct sequel, announcing today plans to release Wasteland 3 for PC, Mac, Linux, PS4, and Xbox One. In the announcement for Wasteland 3, inXile said they’d be helping fund the game via crowdfunding on Fig, where they hope to raise $2.75 million. The…
By Jason Schreier Published September 28, 2016 -
Destiny Players Solve Ridiculously Complicated Secret Weapon Quest
Destiny, a video game in which players travel through space wondering why the hell they can’t get new artifacts, has a brand new quest that might be the most complicated thing we’ve seen in the game to date. It involves completing the new raid, finding a whole bunch of secrets, and… converting binary numbers to…
By Jason Schreier Published September 28, 2016 -
Sources: Destiny 2 Coming To PC, Aims To Feel Like A Totally New Game
Destiny 2, the currently unannounced 2017 sequel to Destiny, is coming to PC in addition to Xbox One and PS4, according to several sources. The first game was exclusive to consoles, much to the dismay of Destiny fans with beefy computers. We also hear that Bungie aims to make Destiny 2 feel like an entirely…
By Jason Schreier Published September 27, 2016 -
N64 Emulator Pops Up On Xbox One, Gets Removed
A Nintendo 64 emulator was briefly available on Xbox One earlier this week, but Microsoft yanked it from the store today. Sad news for people who yearn to play Paper Mario on an Xbox. The emulator Win64e10, which has been a Universal Windows App for months now, popped up Sunday on the Xbox One. Microsoft’s…
By Jason Schreier Published September 27, 2016 -
Destiny Players Find Way To Skip A Third Of The New Raid
In the two years since it launched, Destiny’s greatest tradition has been this: Players will always, always, always find a way to break things. Sometimes this involves hiding on a chandelier; other times it involves pulling LAN cables. And occasionally it means just walking around whatever’s in your way. This new exploit, discovered by Destiny…
By Jason Schreier Published September 27, 2016 -
Destiny‘s New Raid Has A Chest No One Can Open Yet
With every new Destiny raid comes all sorts of potential new secrets, and Wrath of the Machine, which launched last week alongside Rise of the Iron, follows the trend. Over the past few days, the raid has inspired countless Reddit threads about what might be hidden in the depths of the Cosmodrome. One thing that…
By Jason Schreier Published September 26, 2016 -
A Look At How Zelda Dungeons Are Designed
Zelda dungeons are, as a general rule, extraordinarily well-designed. Everyone knows that. What you might not know is just why they’re so well-designed. For a few months now, critic Mark Brown has been putting out a great YouTube series called Boss Keys. In it, he digs into Zelda dungeons and tries to figure out what…
By Jason Schreier Published September 26, 2016 -
The Horrible World Of Video Game Crunch
In February of 2011, fresh off nine months of 80-hour work weeks, Jessica Chavez took a pair of scissors to her hair. She’d been working so hard on a video game—14 hours a day, six days a week—that she hadn’t even had a spare hour to go to the barber. This piece originally appeared 5/15/15.…
By Jason Schreier Published September 26, 2016 -
Destiny Team Beats Rise of Iron‘s Raid In Two Hours
Clan Redeem is the world’s first Destiny team to complete the new Rise of Iron raid, Wrath of the Machine. The raid launched at 1pm Eastern, and they completed it a bit past 3pm. Nice work, Clan Redeem.
By Jason Schreier Published September 23, 2016 -
Well Of Course Destiny Players Have Already Found Rise of Iron Cheese
Destiny, a video game about the eternal war between the players and developers of Destiny, has always been full of cheese. Over the past two years, Destiny’s community has discovered all sorts of ways to manipulate the game and get new gear as quickly as possible. Rise of Iron is no exception. This week’s new…
By Jason Schreier Published September 23, 2016 -
CultureSplitscreen
Podcast: The Good And Bad Of Destiny: Rise of Iron
Rise of Iron is in our hands, so it’s Destiny time on this week’s Kotaku Splitscreen, a podcast in which we travel through space shooting aliens with thermal paste. Today’s episode sees the introduction of two new features—Weekly NFL Picks and the Roomba Report—as well as a deep dive into the good, bad, and ugly…
By Jason Schreier Published September 22, 2016 -
Blizzard Is Killing The Name ‘Battle.net’
It’s the end of an era for Blizzard, as the company announced today plans to say farewell to the name Battle.net, which they’ve used to refer to their internet platform since 1996. From a practical standpoint, nothing is changing, Blizzard says. But they’re ditching the name Battle.net, 20 years after the service launched. When Battle.net…
By Jason Schreier Published September 21, 2016 -
Paladins’ Developers Deny Cloning Overwatch
Paladins, a video game that looks very much like Overwatch, has taken some heat for its similarities to Blizzard’s popular team shooter—to the point where last night one of Paladins’ top developers felt compelled to write a big ol’ Reddit post explaining how it isn’t a clone at all. In the Reddit post, Hi-Rez Studios…
By Jason Schreier Published September 21, 2016 -
Destiny: Rise of Iron PSA: Go Climb The Mountain
One of my favorite new things in Destiny, a video game filled with horrible jumping puzzles, is a horrible jumping puzzle. Specifically: climbing a bigass mountain. The new social space in Rise of Iron, which came out yesterday, gives you access to a snowy mountain range called Felwinter’s Peak. The new social space, Iron Temple,…
By Jason Schreier Published September 21, 2016 -
Rise of Iron‘s Last Story Mission Is One Of Destiny‘s Best
A small team at Bungie developed Rise of Iron in just nine months, so it shouldn’t be a surprise to hear that the main campaign is very short. What’s more of a surprise is that the final mission is one of Destiny’s best to date. Rise of Iron, like The Taken King before it, has…
By Jason Schreier Published September 20, 2016 -
Atlus Accidentally Left Unlocalized Dialogue In SMTIV: Apocalypse Because The QA Team Was ‘Too Good’
The new RPG Shin Megami Tensei IV: Apocalypse has two lines of unlocalized Japanese dialogue thanks to an oversight that occurred because the QA team played the game too well Atlus PR maestro John Hardin explains on the company website that the two lines, which occur during an endgame battle, are only triggered by very…
By Jason Schreier Published September 20, 2016 -
All The Hours Kotaku‘s Staff Have Wasted On Destiny
A lot of people have spent a lot of time playing Destiny, a video game in which players travel the galaxy watching internet commenters write things like “nobody plays Destiny.” But what about Kotaku’s staff? How much time have we wasted on this terrible, wonderful game? In honor of tomorrow’s Rise of Iron, I pulled…
By Jason Schreier Published September 19, 2016