Jason Schreier's discussions

jschreier
Jason Schreier
jschreier
News editor. Author of Blood, Sweat, and Pixels.

What Stephen said. But it’s important to note, and this is something that I think confused a lot of people around E3 time, that if a leak pops up elsewhere and we know it’s true, we’re often obliged to cover it. There’s a big difference between info that’s sent to us via sources/tipsters and info that is already Read more

Well I certainly think there are people and companies that would put out hits on me if they could get away with it! Read more

Not really. Far more often we get insider information that we choose not to publish because we don’t see the news value. We like to prioritize stories that people won’t find out about without us over information that people will hear about anyway. Read more

I’d have to think about it for a while. I might swap 5/10 and 3/10. Read more

When the saxophone calls, sometimes you’ve just gotta answer. Read more

I thought it was a little hard to parse but I very much appreciated the transparency. I’m glad they’re willing to get so granular with fans. Read more

They laid off 14% of their corporate workforce (aka: not retail) - that’s a mass layoff. Read more

Maybe you’re confused - Bungie has never used that argument to justify anything. The main reason people know about Bungie’s slow tools is because of Kotaku’s reporting on Destiny’s problems, which is certainly not sanctioned by the studio or its management. Outside of a few granular GDC talks (which are a far cry from Read more

Incidentally, Shadowkeep is going to level every character straight to 750, so if you start on October 1 you’ll be in the same place as everyone else. Read more

Yeah I think under Spencer they’d sell their games on every platform in the world if they could. As opposed to Sony, which is still in exclusive-exclusive-exclusive mode, an approach that will no doubt sell a lot of PS5s. Read more

I’m not suggesting that people skip them? I’m saying that the people behind any compilation of retro games like this should implement a fast forward button to make the more tedious parts more palatable. It works wonders for all of the new Final Fantasy games, the Sega Genesis compilation, etc. Read more

Actually, Bungie split from Microsoft in 2007. Part of the deal was that they’d make two more Halo games (ODST and Reach) during the first few years of their independence. Read more

Neither game has *invisible* random encounters, but they’re both full of mindless trash mob battles (to which I’m using the shorthand “random encounters” to refer). Read more

The only QOL feature that is an absolute must for these games is a fast-forward button. Read more

I did not. Season one kinda lost steam at the end when they revealed the BIG BAD MOLE and my reaction was “who is that?” Season two just didn’t seem that compelling, and season three got mediocre reviews as well. Read more